Full notes
Full Simon and Friends update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Balance
- UI and audio
- Fixes
- Workshop
Simon and Friends changes
NEW CONTENT
Added first iteration terrain generation as part of terrain options
Added first iteration Computer player (bot) as opponent option
New Melee weapon:
Hug - Grabs any unit in front. Grabbed unit can be carried a small distance and/or thrown
New Placed weapon:
Power Milk - Offer to any unit to increase its next turn's damage by 100%. Breaks if no target is hit
New Gun weapon:
Scattergun - Damages everything in a cone and applies Bleeding Modifier
New Modifier:
Bleeding - Affected unit loses health on each turn
Added Confused/Excited/Idle/LowTime/Aircraft unit responses
Added various additional voice and sfx effects to equip/modifier activate/weapon 2nd effect events
Added new "SaF logo" practice map
GAMEPLAY CHANGES
Placed weapon category rework:
All weapons in this category are now unconditionally placed in front of the firing unit (was previously thrown a small distance)
Objects will now always land on firing unit's feet even if standing near wall/other units
Consumable subtype weapons will automatically be consumed by eligible overlapping targets
Switched sprite-based initial explosion radius sampling to deterministic radius for every explosive (previously smaller sized objects would not deliver full expected - damage despite perfect placement next to enemy)
Increased Death Explosion radius and fling
Guns no longer grant post-fire grace on final/single shots
Slingshot now accepts pressing fire to arm and pressing fire again to release, in addition to holding fire
Slingshot is now priority input when unit is attempting to use it with a weapon equipped
Medkit ammo count increased to 2
Pen default timer is now 5s
UI/VISUAL CHANGES
Added first iteration of Local Match main menu entry with the following configurables:
Terrain Type
Player Count
Team Ownership
Matches To Win
Starts First
Added first iteration of Options menu with the following configurables:
Resolution/Aspect Ratio/Window Mode
Master/Music/SFX/Voice sliders
Pause Game On Focus Loss button
Weapon charging indicator is now curved and grows upward instead of to the sides
Various main panel/popup elements now inherit extra accent coloring from the main screen background
Reworked camera zoom to operate like a curve - more gentle on near zooms, more aggressive on far zooms
Increased camera tracking margins by 5% (zoom out is now earlier to track action)
Opening inventory now counts as a turn-starting action
Active units' overhead label now stays in place while overlapping labels are offset, instead of previous even displacement
Slingshot now displays a buff icon when eligible for use, instead of tiny world text
Weapon inventory now displays category labels
Improved the way objects are displayed at far zooms
Majority of objects now have thicker outlines
BUG FIXES
Fixed various unit on unit collision issues when units are different sizes (i.e. level 1 colliding with level 2 unit, etc.)
Creature type weapons can no longer spawn by teleporting out when placed against a wall
Crates can no longer get flattened while falling from terrain
Fixed Fire Strike having infinite ammo (now 1)
Placed weapon types can no longer get stuck on units' sides instead of hitting ground, direct placements from above still work as expected
Land Mine:
Fixed Land Mine not having infinite ammo
Land Mine is no longer a crate spawn
Land Mine now properly sticks to terrain
Fixed direct hits not delivering full expected damage
Fixed Grenade weapon using icon art for sprite instead of object sprite
Fixed main menu panel/popup backgrounds sometimes deriving wrong tint from the main screen background
MINOR CHANGES
Terrains in practice mode are now properly named instead of being just numbers
Music/Voice internal volume defaults are now 0.75 instead of 1 (in game options unaffected, meaning the 0.75 is 100% as in-game volume slider)
Moved Sniper Rifle inventory position further back, as it is a level gated weapon
Samson Hammer grew a mullet
Improved throw/place/use audio effect to have less delay
Correction from 0.1.1 - placed objects do not, in fact, have a timer (and are not supposed to)
Source
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