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Steam News4 June 20261mo ago

Simon and Friends 0.2.0

NEW CONTENT Added first iteration terrain generation as part of terrain options Added first iteration Computer player (bot) as opponent option New Melee weapon: Hug - Grabs any unit in front.

Full notes

Full Simon and Friends update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes13 additions16 changes4 removals
  • Gameplay
  • Maps
  • Balance
  • UI and audio
  • Fixes
  • Workshop
addedNEW CONTENT
addedAdded first iteration terrain generation as part of terrain options
addedAdded first iteration Computer player (bot) as opponent option
addedNew Melee weapon: Hug - Grabs any unit in front. Grabbed unit can be carried a small distance and/or thrown
addedNew Placed weapon: Power Milk - Offer to any unit to increase its next turn's damage by 100%. Breaks if no target is hit
addedNew Gun weapon: Scattergun - Damages everything in a cone and applies Bleeding Modifier

Simon and Friends changes

addedNEW CONTENT
addedAdded first iteration terrain generation as part of terrain options
addedAdded first iteration Computer player (bot) as opponent option
addedNew Melee weapon: Hug - Grabs any unit in front. Grabbed unit can be carried a small distance and/or thrown
addedNew Placed weapon: Power Milk - Offer to any unit to increase its next turn's damage by 100%. Breaks if no target is hit

NEW CONTENT

  • Added first iteration terrain generation as part of terrain options

  • Added first iteration Computer player (bot) as opponent option

  • New Melee weapon:

    • Hug - Grabs any unit in front. Grabbed unit can be carried a small distance and/or thrown

  • New Placed weapon:

    • Power Milk - Offer to any unit to increase its next turn's damage by 100%. Breaks if no target is hit

  • New Gun weapon:

    • Scattergun - Damages everything in a cone and applies Bleeding Modifier

  • New Modifier:

    • Bleeding - Affected unit loses health on each turn

  • Added Confused/Excited/Idle/LowTime/Aircraft unit responses

  • Added various additional voice and sfx effects to equip/modifier activate/weapon 2nd effect events

  • Added new "SaF logo" practice map

GAMEPLAY CHANGES

  • Placed weapon category rework:

    • All weapons in this category are now unconditionally placed in front of the firing unit (was previously thrown a small distance)

    • Objects will now always land on firing unit's feet even if standing near wall/other units

    • Consumable subtype weapons will automatically be consumed by eligible overlapping targets

  • Switched sprite-based initial explosion radius sampling to deterministic radius for every explosive (previously smaller sized objects would not deliver full expected - damage despite perfect placement next to enemy)

  • Increased Death Explosion radius and fling

  • Guns no longer grant post-fire grace on final/single shots

  • Slingshot now accepts pressing fire to arm and pressing fire again to release, in addition to holding fire

  • Slingshot is now priority input when unit is attempting to use it with a weapon equipped

  • Medkit ammo count increased to 2

  • Pen default timer is now 5s

UI/VISUAL CHANGES

  • Added first iteration of Local Match main menu entry with the following configurables:

    • Terrain Type

    • Player Count

    • Team Ownership

    • Matches To Win

    • Starts First

  • Added first iteration of Options menu with the following configurables:

    • Resolution/Aspect Ratio/Window Mode

    • Master/Music/SFX/Voice sliders

    • Pause Game On Focus Loss button

  • Weapon charging indicator is now curved and grows upward instead of to the sides

  • Various main panel/popup elements now inherit extra accent coloring from the main screen background

  • Reworked camera zoom to operate like a curve - more gentle on near zooms, more aggressive on far zooms

  • Increased camera tracking margins by 5% (zoom out is now earlier to track action)

  • Opening inventory now counts as a turn-starting action

  • Active units' overhead label now stays in place while overlapping labels are offset, instead of previous even displacement

  • Slingshot now displays a buff icon when eligible for use, instead of tiny world text

  • Weapon inventory now displays category labels

  • Improved the way objects are displayed at far zooms

  • Majority of objects now have thicker outlines

BUG FIXES

  • Fixed various unit on unit collision issues when units are different sizes (i.e. level 1 colliding with level 2 unit, etc.)

  • Creature type weapons can no longer spawn by teleporting out when placed against a wall

  • Crates can no longer get flattened while falling from terrain

  • Fixed Fire Strike having infinite ammo (now 1)

  • Placed weapon types can no longer get stuck on units' sides instead of hitting ground, direct placements from above still work as expected

  • Land Mine:

    • Fixed Land Mine not having infinite ammo

    • Land Mine is no longer a crate spawn

    • Land Mine now properly sticks to terrain

  • Fixed direct hits not delivering full expected damage

  • Fixed Grenade weapon using icon art for sprite instead of object sprite

  • Fixed main menu panel/popup backgrounds sometimes deriving wrong tint from the main screen background

MINOR CHANGES

  • Terrains in practice mode are now properly named instead of being just numbers

  • Music/Voice internal volume defaults are now 0.75 instead of 1 (in game options unaffected, meaning the 0.75 is 100% as in-game volume slider)

  • Moved Sniper Rifle inventory position further back, as it is a level gated weapon

  • Samson Hammer grew a mullet

  • Improved throw/place/use audio effect to have less delay

  • Correction from 0.1.1 - placed objects do not, in fact, have a timer (and are not supposed to)

Source

Steam News / 4 June 2026

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