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Latest Riftborne updates
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- Riftborne
11.76 Patch Notes
**Server Hosting Experience** Added the option to host your server publicly, and added a list of publicly available servers to join - Renamed local server hosting to 'online' server hosting - Expanded the game setting o…
Event5 changesFixServer - Riftborne
11.75 + Patch Notes
Added cumulative resource costs to manage construction queue page - Added Intercept missions to combat simulator - Added multi-copy buildings to combat simulator infrastructure - Cleaned up some combat simulator formatt…
Announcement1 changeCompatibility - Riftborne
11.75 Patch Notes
Garrison now shows traveling home fleets, hosted reinforcements, and your deployed reinforcements in one screen Reinforcements Abroad can now be selected and returned directly from main Garrison screen Astra upkeep and…
Announcement5 changesGameplayMaps - Riftborne
11.74 Patch Notes
QoL Colony ships now return automatically after outpost colonisation - Combat logs now report which ships died each round - Battlefield replay [R] open a local battlefield visualisation! - Building copy level now shown…
Announcement2 changesMapsServer - Riftborne
11.73 Patch Notes
Tile bonus multiplier display is now hidden for any non faction members @nyanism - Independents are all now treated fully independent, so no more shared combat logs or intel, or astra visibility on the map. (They still…
Announcement1 changeServer - Riftborne
Additional Multiplayer change for independent relations + expedition previews
Relation stances with independents now align with faction faction relations (Belligerent, Strained, Neutral, Cooperative, Allied) for simplicity sake. - With independents, cooperative and allied do not grant shared logs…
Announcement2 changesBalance - Riftborne
Multiplayer Hotfix Patch
When attacking, if your fleet withdraws before 3 combat rounds are complete, you will not gain intel on the composition or size of the defending fleet @_dotz - For intercepts, this applies to both interceptor and the fl…
Announcement1 changeServer - Riftborne
Pre-registration for the Multiplayer #4 Battle of the Strongholds is now open 👾
Starts at 1600 GMT tomorrow (1800 CET / 1200 Midday US East Coast) Settings: Mirrored symmetrical map Choice to spawn with your faction or as independent (Warning: Independent is a HIGH RISK spawn in outer space with no…
Announcement8 changesMapsGameplay - Riftborne
Pre Registration will be starting soon for server tomorrow
Been a little delayed finding a good map seed and adding symmetry to the map! But pre registration will open up in about 5 hours from now :) 0200 GMT
Announcement1 changeMaps - Riftborne
11.72 Patch Notes (Improved Bots + LOTS of QoL)
Gameplay Changes > Improvements to bot intelligence to prevent stalling behaviors > Added a view of teammates' Astra, including current amount, storage and hourly trend > Added a new screen accessible via both the facti…
Patch notes3 changes1 numericFix - Riftborne
11.71 Patch Notes (Map Rework + Performance Update)
Map Rework! > Added variable building slots to map tiles to deepen tactical depth of where to colonise > Added 'border' keystones to entice strategic skirmishes and wars > Removed black holes as the only central spawn t…
Patch notes4 changesMapsGameplay - Riftborne
New Multiplayer Servers Launching 10th July + 17th July
MULTIPLAYER ANNOUNCEMENT We have fixed the bugs that came up in the last server, introduced a lot of new features to the game, and changed many balance mechanics. Given the last server experience we want to ensure that…
Patch notes22 changesFixServer - Riftborne
11.70 Patch Notes (ADVANCE TIME SPEED UP + New Buildings)
Advance time + Simulation time speed Big improvements to advance time speed + simulation speed New Buildings! Siege Protection Bastion: While it stands, it is the sole target of incoming siege damage at that colony, ove…
Patch notes8 changes1 numericFix - Riftborne
11.69 Patch Notes (Add bots to local servers!)
Gameplay Changes You can now add up to 12 bots to your local hosted servers on server configuration (not applied on existing worlds) World size can be reduced even smaller on local hosted servers to allow for 1v1s and l…
Patch notes10 changes1 numericFix - Riftborne
11.64 Patch Notes (Multiplayer server prep)
The game should no longer "swallow" scrolling when holding ctrl, so you can zoom in/out on map again Fixed the bug where the "incoming" in colony screen shows the same number for all colonies Some more enhancements to b…
Announcement4 changesFixMaps - Riftborne
11.59 Patch Notes
Gameplay changes and QoL Multi level build queue — queue N levels of a single instance or multi instance building in one action using a Left/Right quantity picker. - Split across shipyard lanes — when training ships man…
Patch notes3 changesFixGameplay

