Full notes
Full Riftborne update
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What changed
- Gameplay
- Server
- Balance
- UI and audio
Riftborne changes
Gameplay Changes
You can now add up to 12 bots to your local hosted servers on server configuration (not applied on existing worlds)
World size can be reduced even smaller on local hosted servers to allow for 1v1s and lower player counts
Bug Fixes - Kraken will no longer raid just because you spawn near its cluster
Transmuting void rework
Transmuting Void no longer takes the same fixed time for every job. Instead, the time now depends on how much material you are transmuting and what level the Void is. Adds efficiency loss at low levels so transmutation is no longer lossless.
New transmute math
Rate: 10 units/min at L1 → 200 units/min at L20 (linear: rate = 10 × level)
Efficiency
80% at L1 → 100% at L20 (linear: ratio = 0.8 + 0.2 × (level−1) / 19)
Duration
max(1 min, amount / rate) — 1 minute floor SPU TransmuteSpeedBonus now correctly multiplies rate instead of dividing time (same effect)
Ion Shield Rework Ion Shields can no longer be manually repaired instantly. Ion Shield repair is now passive instead of instant, regenerating every 60 seconds at 2.5% per hour per building level, with a 1-hour delay after taking damage. Shield toughness now scales linearly from 2,250 power per 1% shield damage at Level 1 to 45,000 at Level 20, while stationed friendly fleets can absorb up to 50% of incoming shield damage. Culture defense bonuses have been multiplied by 100, and Varkon’s regeneration bonus has increased from 1.2× to 1.5×. New math:
Removed instant manual Ion Shield repair; replace with passive 60 s regeneration ticks (2.5 %/hr × level, 1-hour cool-down after damage; Varkon ×1.5 multiplier).
Stationed friendly fleets now absorb up to 50% of incoming shield integrity damage; formula shown in the combat report.
Shield hardness scales with building level: L1 = 2,250 power/%, L20 = 45,000 power/% (linear lerp via BuildingConfig.GetIonShieldAttackPowerPerPercent).
Culture flat defense bonuses ×100: Astraean +150,000 / Varkon +45,000 / Veil +100,000 at L20.
Varkon regen multiplier buff 1.2 → 1.5.
- IonShield HUD panel redesignedshows regen rate, hardness, regen start countdown (or full-repair ETA), and fleet absorption note. Repair menu entry removed.
Source
Changelog.gg summarizes and formats this update. How we read updates.
