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Steam News21 July 202624d ago

11.73 Patch Notes

Tile bonus multiplier display is now hidden for any non faction members @nyanism - Independents are all now treated fully independent, so no more shared combat logs or intel, or astra visibility on the map.

Full notes

Full Riftborne update

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What changed

0 fixes0 additions1 change0 removals
  • Server
changedTile bonus multiplier display is now hidden for any non faction members @nyanism - Independents are all now treated fully independent, so no more shared combat logs or intel, or astra visibility on the map. (They still keep their independent chat, and will still spawn from same stronghold) @nyanism - The build construction queue ETA is now properly cumulative and takes into account all your production and resource transfers correctly, so you can more accurately judge when the queue will exactly be finished - On the manage construction queue page, there is an additional ETA countdown that will show the raw cumulative build time of your queue (not taking into account resource production) - Credit rating is no longer punished when escrowing contracts or market offers - Ships reinforcing the stronghold will now consume astra from their source colony - Added ability to 'spy' on faction strongholds, revealing their bonus pools available for looting - Spy intel now shows battery/bastion levels alongside spire and shield levels - Added ability to create a 'Group chat' in the player chat section with an added easter egg to find. @Luna, thanks for the idea (not sure who you are in discord) - Added Direct to IP option for local server hosting and fixed some causes of timeout errors when connecting via unique code @tgs1

Riftborne changes

changedTile bonus multiplier display is now hidden for any non faction members @nyanism - Independents are all now treated fully independent, so no more shared combat logs or intel, or astra visibility on the map. (They still keep their independent chat, and will still spawn from same stronghold) @nyanism - The build construction queue ETA is now properly cumulative and takes into account all your production and resource transfers correctly, so you can more accurately judge when the queue will exactly be finished - On the manage construction queue page, there is an additional ETA countdown that will show the raw cumulative build time of your queue (not taking into account resource production) - Credit rating is no longer punished when escrowing contracts or market offers - Ships reinforcing the stronghold will now consume astra from their source colony - Added ability to 'spy' on faction strongholds, revealing their bonus pools available for looting - Spy intel now shows battery/bastion levels alongside spire and shield levels - Added ability to create a 'Group chat' in the player chat section with an added easter egg to find. @Luna, thanks for the idea (not sure who you are in discord) - Added Direct to IP option for local server hosting and fixed some causes of timeout errors when connecting via unique code @tgs1
  • Tile bonus multiplier display is now hidden for any non faction members @nyanism - Independents are all now treated fully independent, so no more shared combat logs or intel, or astra visibility on the map. (They still keep their independent chat, and will still spawn from same stronghold) @nyanism - The build construction queue ETA is now properly cumulative and takes into account all your production and resource transfers correctly, so you can more accurately judge when the queue will exactly be finished - On the manage construction queue page, there is an additional ETA countdown that will show the raw cumulative build time of your queue (not taking into account resource production) - Credit rating is no longer punished when escrowing contracts or market offers - Ships reinforcing the stronghold will now consume astra from their source colony - Added ability to 'spy' on faction strongholds, revealing their bonus pools available for looting - Spy intel now shows battery/bastion levels alongside spire and shield levels - Added ability to create a 'Group chat' in the player chat section with an added easter egg to find. @Luna, thanks for the idea (not sure who you are in discord) - Added Direct to IP option for local server hosting and fixed some causes of timeout errors when connecting via unique code @tgs1

Source

Steam News / 21 July 2026

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