Full notes
Full Riftborne update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Server
- Balance
Riftborne changes
Starts at 1600 GMT tomorrow (1800 CET / 1200 Midday US East Coast)
Settings:
Mirrored symmetrical map
Choice to spawn with your faction or as independent (Warning: Independent is a HIGH RISK spawn in outer space with no team mates)
Faction stronghold spawn: choose your starting colony
Faction stronghold also acts as a resource sink to gain up to 20% bonuses for key ship stats (independents, you don't get this resource sink)
6 Hour Pause on game start to co-ordinate your colony location with team mates
New reworked ship stats
Each culture now has their own shard system to choose your playstyle path
Fog of war: OFF
Rally point ship relocation: ON
Reworked keystone win condition (Victory points over time) ā patch-notesā
Expedition nerf to 20% max bonus (for those who played last server)
Overall slower speed
300 base resource production scaling to 3000 max per colony (down from 500/5000)
Siege rework: now with partial building damage
Ion shield rework; no instant rebuild, now regenerates over time
Plus MANY more changes, please make sure to check the full list of recent patches when deciding on your culture.
Good luck!
Source
Changelog.gg summarizes and formats this update. How we read updates.
