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Steam News18 July 202628d ago

Pre-registration for the Multiplayer #4 Battle of the Strongholds is now open šŸ‘¾

Starts at 1600 GMT tomorrow (1800 CET / 1200 Midday US East Coast) Settings: Mirrored symmetrical map Choice to spawn with your faction or as independent (Warning: Independent is a HIGH RISK spawn in outer space with no

Full notes

Full Riftborne update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions6 changes0 removals
  • Maps
  • Gameplay
  • Server
  • Balance
changedMirrored symmetrical map
changedChoice to spawn with your faction or as independent (Warning: Independent is a HIGH RISK spawn in outer space with no team mates)
changedFaction stronghold spawn: choose your starting colony
addedNew reworked ship stats
addedEach culture now has their own shard system to choose your playstyle path
changedReworked keystone win condition (Victory points over time) ⁠patch-notes⁠

Riftborne changes

changedMirrored symmetrical map
changedChoice to spawn with your faction or as independent (Warning: Independent is a HIGH RISK spawn in outer space with no team mates)
changedFaction stronghold spawn: choose your starting colony
addedNew reworked ship stats
addedEach culture now has their own shard system to choose your playstyle path

Starts at 1600 GMT tomorrow (1800 CET / 1200 Midday US East Coast)

Settings:

  • Mirrored symmetrical map

  • Choice to spawn with your faction or as independent (Warning: Independent is a HIGH RISK spawn in outer space with no team mates)

  • Faction stronghold spawn: choose your starting colony

  • Faction stronghold also acts as a resource sink to gain up to 20% bonuses for key ship stats (independents, you don't get this resource sink)

  • 6 Hour Pause on game start to co-ordinate your colony location with team mates

  • New reworked ship stats

  • Each culture now has their own shard system to choose your playstyle path

  • Fog of war: OFF

  • Rally point ship relocation: ON

  • Reworked keystone win condition (Victory points over time) ⁠patch-notes⁠

  • Expedition nerf to 20% max bonus (for those who played last server)

  • Overall slower speed

  • 300 base resource production scaling to 3000 max per colony (down from 500/5000)

  • Siege rework: now with partial building damage

  • Ion shield rework; no instant rebuild, now regenerates over time

Plus MANY more changes, please make sure to check the full list of recent patches when deciding on your culture.

Good luck!

Source

Steam News / 18 July 2026

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