What changed
1 fix1 addition1 change0 removals
- UI and audio
- Server
- Gameplay
addedGameplay Changes> Improvements to bot intelligence to prevent stalling behaviors > Added a view of teammates' Astra, including current amount, storage and hourly trend > Added a new screen accessible via both the faction menu and logistics menu. It shows faction shipment history, a board for requesting or offering resources, and statistics on who provides the most resources and who is "leeching" > Added an option, enabled by default, to view cargo transfers on the home radar > Added an option to choose how many rows of each transfer type are shown before collapsing > Added another faction leader tab for changing the diplomacy stance toward each independent player, along with fixes to improve this system > Blocked every positive return cargo request when the destination belongs to another non-faction player > Everyone now receives minor resource gains from asteroids for the other resources. They still cannot build the other extractors, and the only way to boost this gain is through the Overclocker (Astraean buff!) > Empty storage notifications no longer trigger when there is no production or drain, reducing unnecessary asteroid notifications > You can now use the percentage of production option for cargo return routes from your own settlements and outposts > Returning income is now included in total income for automatic shipbuilding, build queues and other systems, just as it is when resources are shipped directly to you > The return screen now shows the required number of freighters, as return routes can change how many freighters are needed > Added more music tracks, enhanced playback EQ, added title-screen music and added a mute button to the title screen
fixedBug Fixing> Fixed numerous multiplayer HUD rendering and "something went wrong" errors > Words such as "enter" are no longer censored in the game > The "Z" key now works in lobby chat without exiting > Removed all "Production: 0" lines from the map tile details of settlements you do not own > Fixed black hole drain not being shown anywhere when hourly production displayed as zero > Fixed incorrect statistics displayed in the faction power column > Restored spy visibility to the faction-shared radar > Hidden other players' statistics from player profiles in multiplayer
changedCode Architecture Improvements> Reduced the validated multiplayer x64 package from approximately 191 to 69 DLLs and from approximately 162 MiB to 116.7 MiB > Trimmed unused framework assemblies from client publications
> Reduced the validated multiplayer x64 package from approximately191→69↓> Reduced the validated multiplayer x64 package from approximately decreased, nerfRiftborne changes
added> Improvements to bot intelligence to prevent stalling behaviors > Added a view of teammates' Astra, including current amount, storage and hourly trend > Added a new screen accessible via both the faction menu and logistics menu. It shows faction shipment history, a board for requesting or offering resources, and statistics on who provides the most resources and who is "leeching" > Added an option, enabled by default, to view cargo transfers on the home radar > Added an option to choose how many rows of each transfer type are shown before collapsing > Added another faction leader tab for changing the diplomacy stance toward each independent player, along with fixes to improve this system > Blocked every positive return cargo request when the destination belongs to another non-faction player > Everyone now receives minor resource gains from asteroids for the other resources. They still cannot build the other extractors, and the only way to boost this gain is through the Overclocker (Astraean buff!) > Empty storage notifications no longer trigger when there is no production or drain, reducing unnecessary asteroid notifications > You can now use the percentage of production option for cargo return routes from your own settlements and outposts > Returning income is now included in total income for automatic shipbuilding, build queues and other systems, just as it is when resources are shipped directly to you > The return screen now shows the required number of freighters, as return routes can change how many freighters are needed > Added more music tracks, enhanced playback EQ, added title-screen music and added a mute button to the title screen
fixed> Fixed numerous multiplayer HUD rendering and "something went wrong" errors > Words such as "enter" are no longer censored in the game > The "Z" key now works in lobby chat without exiting > Removed all "Production: 0" lines from the map tile details of settlements you do not own > Fixed black hole drain not being shown anywhere when hourly production displayed as zero > Fixed incorrect statistics displayed in the faction power column > Restored spy visibility to the faction-shared radar > Hidden other players' statistics from player profiles in multiplayer
changed> Reduced the validated multiplayer x64 package from approximately 191 to 69 DLLs and from approximately 162 MiB to 116.7 MiB > Trimmed unused framework assemblies from client publications
Gameplay Changes
> Improvements to bot intelligence to prevent stalling behaviors > Added a view of teammates' Astra, including current amount, storage and hourly trend > Added a new screen accessible via both the faction menu and logistics menu. It shows faction shipment history, a board for requesting or offering resources, and statistics on who provides the most resources and who is "leeching" > Added an option, enabled by default, to view cargo transfers on the home radar > Added an option to choose how many rows of each transfer type are shown before collapsing > Added another faction leader tab for changing the diplomacy stance toward each independent player, along with fixes to improve this system > Blocked every positive return cargo request when the destination belongs to another non-faction player > Everyone now receives minor resource gains from asteroids for the other resources. They still cannot build the other extractors, and the only way to boost this gain is through the Overclocker (Astraean buff!) > Empty storage notifications no longer trigger when there is no production or drain, reducing unnecessary asteroid notifications > You can now use the percentage of production option for cargo return routes from your own settlements and outposts > Returning income is now included in total income for automatic shipbuilding, build queues and other systems, just as it is when resources are shipped directly to you > The return screen now shows the required number of freighters, as return routes can change how many freighters are needed > Added more music tracks, enhanced playback EQ, added title-screen music and added a mute button to the title screen
Bug Fixing
> Fixed numerous multiplayer HUD rendering and "something went wrong" errors > Words such as "enter" are no longer censored in the game > The "Z" key now works in lobby chat without exiting > Removed all "Production: 0" lines from the map tile details of settlements you do not own > Fixed black hole drain not being shown anywhere when hourly production displayed as zero > Fixed incorrect statistics displayed in the faction power column > Restored spy visibility to the faction-shared radar > Hidden other players' statistics from player profiles in multiplayer
Code Architecture Improvements
> Reduced the validated multiplayer x64 package from approximately 191 to 69 DLLs and from approximately 162 MiB to 116.7 MiB > Trimmed unused framework assemblies from client publications