In this update4
Full notes
Full Prometheus Wept update
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What changed
- Maps
- Balance
- Events
- Gameplay
- Fixes
Prometheus Wept changes
Hi there - I hope 2026 is treating you well! Most of the work since the last update has been on building the starting point of act 2, the Valley of Wrath, a place occupied by former humans maintained in a bizarre half-life by corrupted tech implants.
Valley of Wrath - First Images:
The below images are from the first of two maps, and contain the headquarters of a number of fictional old-world social media companies. The characters haven't been added yet, but will soon.
Short Term Roadmap:
To provide you with a more concrete sense of progress towards the next major release, I've added a short-term roadmap below. When all the bars hit 100%, the Valley of Wrath will be available for you to play. Courtesy notice: the price of the game will increase around this time.
Current Sale Event - 20% Off:
The current sale offers the highest discount to date, partly because I'd like more feedback and partly to evaluate how discount % affects sales. The intent remains not to heavily discount Prometheus Wept during early access. In case you haven't checked out my other games: Vigilantes, Deadstone they are also on sale!
Other Improvements:
Added dialogue to a number of NPCs around Sunny Pines. Their utterances vary based on their role/personality and recent player choices.
The colour palette of the map screen has been simplified. Search sites which have been eliminated/visited are now removed from the map.
Added statues of the leadership of Sunny Pines to locations around the city-state.
- Updated loot bag model, (LeftOld | Right: New) improved its visibility, and made its highlight more sensitive to mouse over.
Fixed enemy characters getting morale bonuses when at neutral morale. (Thanks Vlodril)
As always, I'd love to hear your feedback and suggestions for improvements for future updates, so feel free to get in touch!
All the best,
Daithi
Source
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