In this update2
Full notes
Full Prometheus Wept update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
- Balance
- Maps
Prometheus Wept changes
Hi there,
I hope you're having a nice weekend! Prometheus Wept V0.654 is now available for your gaming pleasure. The focus of this update has been twofold – first, as usual, a number of community suggested quality of life improvements and bug fixes have been made. Second, work in earnest has begun on the first location in Act 2: The Valley of Wrath. As a courtesy, I'd like to let you know in advance that the cost of the game will increase when the Valley of Wrath is added.
Quality of Life & Bug Fixes:
Fixed an issue with a cyberspace node disappearing in Hec8 labs, under certain circumstance. (Thanks, Vlodril)
Merchants have a different icon, to distinguish them from quest givers. (Thanks, Vlodril)
You can now mouse over the morale bars, for tooltips describing the effects of morale. (Thanks Vlodril)
Data for attack lethality is now displayed. I'll add a section to the guide soon to explain this mechanic in more depth. (Thanks Hurrry and Vlodril)
Fixed Gordina receiving horror show perk in error. Psionic robots were never in the design documents, so Gordina now receives Machine Durability instead, which increases her damage thresholds. (Thanks, Vlodril)
Fixed a rare issue with character item slots, which could cause an item to disappear. (Thanks, Vlodril)
Vlodril has kindly been covering the game and providing loads of helpful feedback on his Youtube channel. Check it out!
The Valley Of Wrath
After resolving the situation in Sunny Pines, you must journey through the Valley of Wrath. Unfortunately, this area is occupied by former humans who have been preserved in a strange half-life by corrupted tech implants. This is a slightly surreal segway between acts, where you will have to negotiate a path through undead influencers and political extremists to reach Neo Carthage, the area's primary trade hub. Here's a quick outline of the progress:
Made 5 character models for The Valley of Wrath
Started working on first of two maps in the valley of wrath. This map is around 40% complete.
Wrote three encounters for the first map
Hopefully, I'll have something visual to show you on the next update.
That's all for this update – I'll be around if you have any comments, questions or suggestions!
Daithi
Source
Changelog.gg summarizes and formats this update. How we read updates.
