In this update1
Full notes
Full Prometheus Wept update
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What changed
- Gameplay
- Fixes
Prometheus Wept changes
Hi there - hope all's well!
Thanks to everyone who helped with feedback since the last update - I really appreciate your support! This one's for you: a smaller update which addresses a good part of the issues you raised. I'll get back to finishing the Valley of Wrath, and if you have any more feedback, do let me know!
Also pleased to find that Prometheus Wept has received a couple of new reviews recently - I was starting to believe it was stuck on 10 reviews - thanks guys :)
I'll check in again in the coming weeks,
Daithi
Improvements & Bug Fixes
Navigation helpers now stay on screen until after the target character has entered the screen. Also, instead of calculating the distance from the centre of the screen, which was a little confusing, they show the distance from the nearest edge of the screen. (Thanks, blindseye)
Fixed an issue with a fight locking up on a militia-aligned play-through. (Thanks, alation13)
Fixed a number of errors in the text. (Thanks, Irelandwalk)
Fixed the current healing item occasionally changing without user input in the Healing Manager. (Thanks, Brasidas)
Fixed an error in which stacks of damaged armour only provided the resources for a single item, when recycled. (Thanks, alation13)
Fixed the table that dreamed of being a door. (Thanks, alation13)
Fixed a number of tiles being designated as unwalkable in the mess hall, in the entrance to Sunny Pines. (Thanks, alation13)
Firearms now display the type of ammo they are loaded with.
Source
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