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Full Prometheus Wept update
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Prometheus Wept changes
Hi there – I hope you're doing well!
A quick update: currently working on finishing the connective tissue between act 1 and 2. The work's taking longer than anticipated – there are quite a few strands to follow and tie up. Somedays, it feels like marching through treacle, but it's getting there :)
The militia-side conclusion is mostly debugged. I'm half-way through writing the second draft of the rebel side conclusion – another few days and I'll be scripting and debugging it.
There's only so much writing and debugging a person can do in a day. To break things up, I've added three new craftable utility items and the game's first energy weapon as rewards for resolving the situation in Sunny Pines. I've also been throwing a few hours a day at an improved world map for act 1.
I really appreciate all your patience and support, and I'm sorry this is taking longer than expected. I'll keep working away, and will report back soon,
All the best,
Daithi
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