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Steam News10 March 20263mo ago

Prometheus Wept v0.658 released!

Hi again- I hope you're doing well! Prometheus Wept V0.658 is out now! Work on the Valley of Wrath remains the focus of development, with a lesser amount of time going towards improvements and fixes to the existing game

In this update6

Full notes

Full Prometheus Wept update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes3 additions4 changes0 removals
  • Gameplay
  • UI and audio
  • Fixes
changedI hope you're doing well! Prometheus Wept V0.658 is out now! Work on the Valley of Wrath remains the focus of development, with a lesser amount of time going towards improvements and fixes to the existing game.
changedUpdated Development Progress:A big thanks to Vlodril and Shining Hector for the feedback which formed the backbone of the improvements/bug fixes for this update. If you've been playing and have any feedback, please do share it here on or Discord – it allows me to better improve the game, and keeps motivation high!
addedImprovements:Added quicksave/load functionality (Thanks, Vlodril & Shining Hector)
changedImprovements:When characters have unapplied stat / skill / perks, clicking on the icon on their portrait bring you to their character screen (Thanks, Vlodril)
changedImprovements:Updated character portrait for Ferdia Beckett to be consistent with description. (Thanks, Shining Hector)
addedImprovements:Added descriptions to the statues in Sunny Pines. (Thanks, Vlodril)

Prometheus Wept changes

changedI hope you're doing well! Prometheus Wept V0.658 is out now! Work on the Valley of Wrath remains the focus of development, with a lesser amount of time going towards improvements and fixes to the existing game.
changedA big thanks to Vlodril and Shining Hector for the feedback which formed the backbone of the improvements/bug fixes for this update. If you've been playing and have any feedback, please do share it here on or Discord – it allows me to better improve the game, and keeps motivation high!
addedAdded quicksave/load functionality (Thanks, Vlodril & Shining Hector)
changedWhen characters have unapplied stat / skill / perks, clicking on the icon on their portrait bring you to their character screen (Thanks, Vlodril)
changedUpdated character portrait for Ferdia Beckett to be consistent with description. (Thanks, Shining Hector)

Hi again-

I hope you're doing well! Prometheus Wept V0.658 is out now! Work on the Valley of Wrath remains the focus of development, with a lesser amount of time going towards improvements and fixes to the existing game.

Updated Valley of Wrath Images:

Steam post image

First Image of a Smombie:

Steam post imageSmombies, are old-world humans who has been maintained in a bizarre half life by corrupted tech implants. Sometimes they're incredibly aggressive, other times, they won't even notice you walk past them.

Updated Development Progress:

A big thanks to Vlodril and Shining Hector for the feedback which formed the backbone of the improvements/bug fixes for this update. If you've been playing and have any feedback, please do share it here on or Discord – it allows me to better improve the game, and keeps motivation high!

Improvements:

  • Added quicksave/load functionality (Thanks, Vlodril & Shining Hector)

  • When characters have unapplied stat / skill / perks, clicking on the icon on their portrait bring you to their character screen (Thanks, Vlodril)

  • Updated character portrait for Ferdia Beckett to be consistent with description. (Thanks, Shining Hector)

  • Added descriptions to the statues in Sunny Pines. (Thanks, Vlodril)

Bug Fixes:

  • Fixed the sappers in Rawlston Farm not being enabled. (Thanks, Vlodril)

  • Fixed journals not being disabled in Hec8 labs. (Thanks, Shining Hector)

  • Fixed fires being enabled in Homestead Heights before rioting begins. (Thanks, Vlodril)

  • Fixed a volume increase that can occur when returning to the main menu. (Thanks, Shining Hector)

  • Effect from Teleport device plays on the wrong tiles. (Thanks, Vlodril) - A little context for the image: here, the player character has used the SRD (spacial relocation device - a relic of the old world) to teleport away from the wolves - you can notice the distortion effect in this area.

  • Fixed Marcus Tiber not being added to combat at the front gate, during the battle for Sunny Pines.

  • Fixes incorrect armour model being enabled for some characters.

That's all for this update, please keep the feedback coming, and I'll check in again in around a month!

All the best,

Daithi

Source

Steam News / 10 March 2026

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