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Steam News8 July 20250y ago

25.07.08 Update

The game’s price will increase soon. If you’re considering purchasing it at the current price, i recommend doing so before the price goes up. Zone Rework The early areas have been redesigned.

In this update14

Full notes

Full Project SJHG update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes4 additions14 changes4 removals
  • Gameplay
  • UI and audio
  • Fixes
  • Performance
  • Balance
  • Security
removedZone ReworkRemoved unnecessarily wide sections; replaced with a single main route and side paths for farming.
removedZone ReworkThe portal to the graveyard zone has been removed.
addedTwisted Forest ChangesAdded objects to indicate the main route for easier navigation.
changedTwisted Forest ChangesAdjusted parts of the structure and lighting effects.
changedDesert Underground Caves ChangesThe Desert Underground Caves have been reworked.
addedNew Traits & Shards2–3 new trait shards have been added for each ability. (Abilities without traits will receive them in a future update.)

Project SJHG changes

removedRemoved unnecessarily wide sections; replaced with a single main route and side paths for farming.
removedThe portal to the graveyard zone has been removed.
addedAdded objects to indicate the main route for easier navigation.
changedAdjusted parts of the structure and lighting effects.
changedThe Desert Underground Caves have been reworked.

The game’s price will increase soon.

If you’re considering purchasing it at the current price, i recommend doing so before the price goes up.

Zone Rework

  • The early areas have been redesigned.

  • Removed unnecessarily wide sections; replaced with a single main route and side paths for farming.

  • Core item placements remain unchanged.

  • The portal to the graveyard zone has been removed.

Twisted Forest Changes

  • Some areas are now blocked off to prevent unintended traversal.

  • Added objects to indicate the main route for easier navigation.

  • Adjusted parts of the structure and lighting effects.

Desert Underground Caves Changes

  • The Desert Underground Caves have been reworked.

New Unique Spirit Abilities

  • Focus: Press the Tab key to enter Focus Mode.

  • White Tiger Fang (White Tiger Spirit): While focused, press the attack key to unleash a flurry of kicks that finish by knocking enemies away.

  • Soul Sever (Reaper’s Spirit): While focused, press the attack key to vanish and reappear with a forward slash. You are invincible while vanished.

New Traits & Shards

  • 2–3 new trait shards have been added for each ability. (Abilities without traits will receive them in a future update.)

  • Some shards and abilities are sold by Unbaek.

  • Others can be found in-game.

  • Sound and VFX for shards are temporary and may change.

  • Shard icons now display the associated ability icon for clarity.

Internal System Refactoring

  • Reworked internal status effect systems.

  • Refactored the portal system that links different times and spaces.

  • Save point information now uses tag-based search.

  • Due to these changes, all abilities have been reworked internally.

Portal Updates

  • Portals now project the world beyond differently.

  • Weather and time control through portals has been updated.

  • The loading screen when entering/exiting a portal is now conditional:

  • If no loading is required, the loading screen will be skipped. (Experimental)

Other Gameplay Improvements

  • Changed the soul grave VFX that appears when the player dies.

  • Lock-on camera no longer targets objects between the player and the camera.

  • Lock-on now checks distance only for targets the player is facing; if too far, it switches or cancels automatically.

AI Adjustments

  • All AI stats have been recalibrated.

  • AI stats now auto-scale based on level.

  • The Troll boss is smarter.

  • The Wolf boss has updated patterns:

    • Rush and Jump patterns removed and replaced.

    • Two new patterns added.

Bug Fixes

  • Fixed an issue where the Wolf boss repeated the same action under certain conditions.

  • Improved stability when dragging and dropping items.

  • Fixed many issues caused by the refactor.

  • Fixed an issue where damage-over-time wouldn’t kill the player.

  • Fixed the reservoir gate not remembering its open state.

  • Fixed the pressure plate elevator playing its sound multiple times.

Other Changes

  • Removed mail system due to security concerns.

  • Changed internal animation handling.

  • Reduced the default number of projectiles generated by Guided Crystal.

  • Impale now moves along the ground.

  • Reduced Impale base duration.

  • Spring has ended — Summer has arrived.

  • Added hidden breakable walls.

  • Brightness adjustments in caves and other dark areas now use post-processing.

  • Certain dummy objects at the hub now restore player health.

Support

Source

Steam News / 8 July 2025

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