In this update14
Full notes
Full Project SJHG update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Performance
- Balance
- Security
Project SJHG changes
The game’s price will increase soon.
If you’re considering purchasing it at the current price, i recommend doing so before the price goes up.
Zone Rework
The early areas have been redesigned.
Removed unnecessarily wide sections; replaced with a single main route and side paths for farming.
Core item placements remain unchanged.
The portal to the graveyard zone has been removed.
Twisted Forest Changes
Some areas are now blocked off to prevent unintended traversal.
Added objects to indicate the main route for easier navigation.
Adjusted parts of the structure and lighting effects.
Desert Underground Caves Changes
The Desert Underground Caves have been reworked.
New Unique Spirit Abilities
Focus: Press the Tab key to enter Focus Mode.
White Tiger Fang (White Tiger Spirit): While focused, press the attack key to unleash a flurry of kicks that finish by knocking enemies away.
Soul Sever (Reaper’s Spirit): While focused, press the attack key to vanish and reappear with a forward slash. You are invincible while vanished.
New Traits & Shards
2–3 new trait shards have been added for each ability. (Abilities without traits will receive them in a future update.)
Some shards and abilities are sold by Unbaek.
Others can be found in-game.
Sound and VFX for shards are temporary and may change.
Shard icons now display the associated ability icon for clarity.
Internal System Refactoring
Reworked internal status effect systems.
Refactored the portal system that links different times and spaces.
Save point information now uses tag-based search.
Due to these changes, all abilities have been reworked internally.
Portal Updates
Portals now project the world beyond differently.
Weather and time control through portals has been updated.
The loading screen when entering/exiting a portal is now conditional:
If no loading is required, the loading screen will be skipped. (Experimental)
Other Gameplay Improvements
Changed the soul grave VFX that appears when the player dies.
Lock-on camera no longer targets objects between the player and the camera.
Lock-on now checks distance only for targets the player is facing; if too far, it switches or cancels automatically.
AI Adjustments
All AI stats have been recalibrated.
AI stats now auto-scale based on level.
The Troll boss is smarter.
The Wolf boss has updated patterns:
Rush and Jump patterns removed and replaced.
Two new patterns added.
Bug Fixes
Fixed an issue where the Wolf boss repeated the same action under certain conditions.
Improved stability when dragging and dropping items.
Fixed many issues caused by the refactor.
Fixed an issue where damage-over-time wouldn’t kill the player.
Fixed the reservoir gate not remembering its open state.
Fixed the pressure plate elevator playing its sound multiple times.
Other Changes
Removed mail system due to security concerns.
Changed internal animation handling.
Reduced the default number of projectiles generated by Guided Crystal.
Impale now moves along the ground.
Reduced Impale base duration.
Spring has ended — Summer has arrived.
Added hidden breakable walls.
Brightness adjustments in caves and other dark areas now use post-processing.
Certain dummy objects at the hub now restore player health.
Support
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Source
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