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Steam News18 April 20262mo ago

April Development Progress

Hello, Here’s a summary of the development progress for April. ※ This is not a full update. These are features currently in development, and some may change or may not be included in the final game.

Full notes

Full Project SJHG update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello,

What changed

9 fixes1 addition10 changes0 removals
  • Gameplay
  • Balance
  • Fixes
  • UI and audio
  • Performance
fixedCombat & System ImprovementsImprovements to the Fury system Fixed issues with animation states and transitions Applied UpperBody-based animation blending for smoother movement during attacks Added visual effects when entering Fury mode
changedCombat & System ImprovementsIncreased kick attack range and adjusted related effects
changedCombat & System ImprovementsAdjusted balance for Hybrid damage
fixedCombat & System ImprovementsFixed issues where some abilities would not end properly
fixedCombat & System ImprovementsFixed cases where abilities could not be used under certain buffs
fixedBoss & AITroll Boss Fixed issues where certain patterns would not trigger Improved behavior logic

Here’s a summary of the development progress for April.

※ This is not a full update. These are features currently in development, and some may change or may not be included in the final game.

Combat & System Improvements

  • Improvements to the Fury system

    • Fixed issues with animation states and transitions

    • Applied UpperBody-based animation blending for smoother movement during attacks

    • Added visual effects when entering Fury mode

  • Increased kick attack range and adjusted related effects

  • Adjusted balance for Hybrid damage

  • Fixed issues where some abilities would not end properly

  • Fixed cases where abilities could not be used under certain buffs

Boss & AI

  • Troll Boss

    • Fixed issues where certain patterns would not trigger

    • Improved behavior logic

  • Fixed missing damage for the Forest Golem Berserker

  • AI improvements

    • Fixed issues with AI state recovery after player death or resting

    • Prevented unintended AI behavior during loading

Level Design & World

  • Ongoing rework of existing levels

  • Improvements to PCG-based environment generation

    • Slope-based placement

    • Reduced overlapping and excessive clustering

  • Transition area improvements

    • Added structures to allow smoother level streaming

    • Fixed falling issues near portal areas

UI / UX Improvements

  • Reworked tooltip system

    • Tooltips are now scrollable

    • No longer block other UI elements

    • Fixed missing description issues

Visual & Effects

  • Added freeze material effects to all characters

  • Improved some ability visuals (including dithering)

  • Adjusted post-process settings in the mine area

Input & Stability

  • Input system improvements

    • Improved input handling stability and responsiveness

    • Better handling of complex input combinations

  • Various bug fixes and stability improvements

    • Respawn and dissolve-related issues

    • Packaging build issues

    • Projectile, collision, and effect-related bugs

Audio

  • Fixed boss BGM issues and integrated FMOD playback

  • General audio improvements

Other

  • Preparing a build for PlayX4 showcase submission

  • General UI and resource cleanup

Preview Video

Here’s a preview of the showcase build currently in progress:

We’re continuing to improve overall stability and polish across the game.

Thank you for following the development!

Source

Steam News / 18 April 2026

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