Full notes
Full Project SJHG update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello,
What changed
- Gameplay
- Balance
- Fixes
- UI and audio
- Performance
Here’s a summary of the development progress for April.
※ This is not a full update. These are features currently in development, and some may change or may not be included in the final game.
Combat & System Improvements
Improvements to the Fury system
Fixed issues with animation states and transitions
Applied UpperBody-based animation blending for smoother movement during attacks
Added visual effects when entering Fury mode
Increased kick attack range and adjusted related effects
Adjusted balance for Hybrid damage
Fixed issues where some abilities would not end properly
Fixed cases where abilities could not be used under certain buffs
Boss & AI
Troll Boss
Fixed issues where certain patterns would not trigger
Improved behavior logic
Fixed missing damage for the Forest Golem Berserker
AI improvements
Fixed issues with AI state recovery after player death or resting
Prevented unintended AI behavior during loading
Level Design & World
Ongoing rework of existing levels
Improvements to PCG-based environment generation
Slope-based placement
Reduced overlapping and excessive clustering
Transition area improvements
Added structures to allow smoother level streaming
Fixed falling issues near portal areas
UI / UX Improvements
Reworked tooltip system
Tooltips are now scrollable
No longer block other UI elements
Fixed missing description issues
Visual & Effects
Added freeze material effects to all characters
Improved some ability visuals (including dithering)
Adjusted post-process settings in the mine area
Input & Stability
Input system improvements
Improved input handling stability and responsiveness
Better handling of complex input combinations
Various bug fixes and stability improvements
Respawn and dissolve-related issues
Packaging build issues
Projectile, collision, and effect-related bugs
Audio
Fixed boss BGM issues and integrated FMOD playback
General audio improvements
Other
Preparing a build for PlayX4 showcase submission
General UI and resource cleanup
Preview Video
Here’s a preview of the showcase build currently in progress:
We’re continuing to improve overall stability and polish across the game.
Thank you for following the development!
ko-fi : https://ko-fi.com/projectsjhg
Email: bu30808dev@gmail.com
Discord(KR): https://discord.gg/NJ7PfuR5fV
Source
Changelog.gg summarizes and formats this update. How we read updates.
