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Steam News26 March 20263mo ago

Development Progress Update – March

Hello, Here’s a summary of the development progress so far. This month, the focus has been on overall gameplay improvements, stability, and level design. ※ This is not a full update.

Full notes

Full Project SJHG update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello,

What changed

2 fixes9 additions16 changes1 removal
  • Performance
  • Gameplay
  • UI and audio
  • Balance
  • Maps
  • Fixes
changedThis month, the focus has been on overall gameplay improvements, stability, and level design.
addedGuard System (New)A new guard system has been added.
changedGuard System (New)Hold Right Mouse Button to guard
changedGuard System (New)Reduces incoming damage, elemental damage, and status buildup
addedGuard System (New)New guard-related stats have also been added:
changedGuard System (New)Guard Damage Reduction

Here’s a summary of the development progress so far.

This month, the focus has been on overall gameplay improvements, stability, and level design.

※ This is not a full update. These are features currently in development, and some may change or may not be included in the final game.

Combat & New Systems

Guard System (New)

A new guard system has been added.

  • Hold Right Mouse Button to guard

  • Reduces incoming damage, elemental damage, and status buildup

  • Guard consumes SP when blocking attacks, and will trigger a Guard Break when SP is depleted

  • Dodging while guarding will cancel guard, and some abilities cannot be used during guard

New guard-related stats have also been added:

  • Guard Damage Reduction

  • Guard Elemental Reduction

  • Guard Status Resistance

Gameplay Improvements

Ladder

  • Improved ladder climbing for smoother movement

  • Added drop-down ladders that can be used as shortcuts

Climbing

  • Improved hill climbing behavior

  • Animation now adapts based on height

  • Reduced arm clipping on steeper terrain

Hidden Walls

  • Hidden walls have been improved and can now be destroyed

Input System

  • Reworked internal input handling

  • Changed how input wait tasks are stored

  • Fixed an issue where existing input waits were removed when another input ended

  • Added handling for certain states

  • Fixed cases where inputs could become unresponsive under specific conditions

Fury System (In Progress)

A new Fury system is currently in development.

  • Uses a new animation set

  • Includes post-process effects and combat changes

  • Some elements (VFX/SFX) are still in progress

Combat Improvements

  • Added a new Hybrid damage type (physical + magical combined)

  • Updated some abilities to use the new damage system

Level Design & World

  • Reworking existing levels

  • Adjusted placement of enemies, portals, and save points

  • PCG is being used extensively

Screenshots from the reworked levels are included below.

System Improvements

Portal System

  • Reduced the time where player input is locked after using portals

  • Improved streaming for smoother transitions

Boss & AI

  • Boss areas are now preloaded for smoother encounters

  • AI will no longer act while the player is still loading

We will continue improving the game.

Thank you for following the development!

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Source

Steam News / 26 March 2026

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