Full notes
Full Project SJHG update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Fixes
- Balance
- UI and audio
- Events
Important Notice
Due to internal structural changes, previous save files are no longer compatible with this update.
Please start a new save after updating.
Hello everyone,
Originally, we planned to release a single large update after all rework efforts had been completed. However, we realized that this approach would significantly extend the development timeline.
As a result, we have decided to release updates incrementally as each area reaches a playable state.
This update focuses on the reworked Twisted Forest, along with new enemies, boss improvements, gameplay system updates, optimization work, and a large number of bug fixes.
Twisted Forest Rework
The centerpiece of this update is the complete rework of the Twisted Forest region.
The overall structure of the area has been redesigned from the ground up, including major changes to the mine sections and several surrounding zones.
To improve exploration flow, save points, portals, NPC placements, and item placements have also been adjusted.
Parts of the tutorial area and the Rift have also been updated to match the new progression structure.
Details
Redesigned the overall Twisted Forest layout
Reworked mine areas
Added new traps
Added hidden walls
Repositioned save points
Adjusted portal locations
Updated NPC and item placements
Reworked portions of the tutorial area
Updated the Rift's visual design
Improved Rift portal structure
Reworked PCG-based environmental placement
Replaced various environmental objects
New Enemies & AI Improvements
Several new enemies have been added, while existing creatures have received new assets, animations, and behavior updates.
Ore Parasite
A new enemy found throughout the Twisted Forest.
These creatures tend to inhabit dark areas near glowing ore deposits and are capable of interacting with one another during combat.
Rumors suggest that certain variants are far more aggressive than others.
Bear
The previous bear has been replaced with a new asset set.
New animations and combat behaviors have been implemented.
Stag
A new stag now roams the larger open areas of the reworked Twisted Forest.
Details
General Improvements
Updated movement-related systems
Improved status effect handling
Expanded Motion Warping usage
Fixed various AI-related issues
New AI
Ore Parasite
Ore Parasite Variant
Bear
Stag
Removed AI
Fox
Wolf
Ancient Golem
Anubis
Reaper
Tervark
Some removed enemies, including Wolves, are planned to return in future regions with updated designs and gameplay roles.
Boss Improvements
The combat flow and encounter design of existing bosses have been significantly improved.
Several bosses have received new mechanics and attack patterns, while existing attacks have been adjusted for better readability, balance, and overall gameplay quality.
Updated Bosses
Troll Chieftain
Forest Elder
Goblin Battle Mage
Kraken
Details
Improved combat behavior logic
Added new attack patterns
Adjusted attack hitboxes and timings
Improved visual effects and audio
Refined combat pacing
Balance adjustments
Fixed numerous boss-related issues
System Improvements
Several gameplay and progression systems have been added or improved.
Fury
A new combat system, Fury, has been added.
When the Fury Gauge is full, using a Heavy Attack after Focus will activate Fury Mode.
While Fury is active, special effects are applied and players can adopt a much more aggressive combat style.
Successful attacks during Fury restore HP.
Fury Mode ends once the Fury Gauge is depleted.
White Tiger Spirit– Guard
The White Tiger Spirit, the player's starting weapon, now features a Guard mechanic.
Guarding reduces incoming damage by consuming Stamina when attacked from the front.
New Guard-related attributes have also been added.
Some attacks cannot be blocked.
Ladders
Climbable ladders have been added.
Crystal Enhancement & Redistribution
To ease early progression, Un-baek now offers limited Crystal Enhancement and Crystal Redistribution services.
Rift
Region progression has been redesigned.
Defeating certain bosses now grants key items that unlock access to new regions.
Unlocked regions can then be accessed through the Rift.
Currently, this system only applies to the Desert region, but future regions will adopt the same progression structure.
Details
Fury
Added Fury Mode
New animations and visual effects
HP recovery on successful attacks
New combo extensions
Rift & Portals
Added region unlock system
Improved portal framework
Data Layer-based management system
New Consumable Items
Three new consumable items have been added.
Endurance Pill
Temporarily increases damage reduction.
Strength Pill
Temporarily increases physical damage.
Clarity Pill
Temporarily increases magic damage.
Optimization & Stability Improvements
This update also includes a large number of optimization and stability improvements.
Our primary focus was reducing rendering costs, improving AI performance, and making the overall gameplay experience more stable.
Special attention was given to world streaming, AI processing, and rendering performance.
Rendering
Reduced Nanite triangle counts across most assets
Optimized Nanite Skeletal Meshes
Rebuilt HLOD structures
Improved distant landscape rendering
World & Streaming
Improved RVT architecture
Added RVT override functionality
Improved Data Layer structure
Improved portal streaming systems
AI & Gameplay
Implemented Animation Budgeting
Optimized AI processing
Reduced projectile-related performance costs
Reduced Soul Remnant processing overhead
Optimized several Niagara effects
Miscellaneous
Refactored save systems
Removed duplicate processing
Improved internal data structures
Bug Fixes & Gameplay Improvements
This update includes a large number of bug fixes and stability improvements.
The primary areas affected are:
Combat & Abilities
AI & Bosses
Save & Load Systems
UI & Tooltips
Audio
Portals & Level Progression
Performance & Crash Fixes
The detailed changelog can be found below.
Combat & Abilities
Fixed an issue where dodge follow-up attacks would sometimes fail to trigger
Fixed unintended dodge chaining immediately after jumping
Fixed certain projectiles that could not be guarded
Fixed certain charge attacks that could not be guarded
Fixed an issue preventing special skills from being used while certain buffs were active
Fixed various errors related to status effect traits
Fixed traits that were being applied incorrectly
Fixed legacy traits using deprecated functions
Fixed Fury Mode occasionally failing to end properly
Fixed Fury Mode being unintentionally canceled when knocked down
Fixed various Fury-related animation and state transition issues
Fixed Burn being removable through dodging
Fixed manually applied traits not being removable
Fixed damage multiplier corruption when multiple AI using the same Ability Tag applied modifiers simultaneously
Fixed damage multipliers not being properly cleared after ability completion
Fixed issues retrieving multiplier values from the updated multiplier system
Fixed input interruptions caused by repeatedly pressing the dodge key
Removed unnecessary duplicate checks during ability activation
Improved ability initialization order and stability
Fixed ability costs not being consumed correctly in packaged builds
Improved attribute restoration logic to reduce unintended stat modifier loss
Fixed stun values not accumulating properly from weapon attacks
Fixed thrown damage items incorrectly benefiting from player attributes
Adjusted kick attack hitboxes
AI & Bosses
Fixed Behavior Trees occasionally stopping under specific conditions
Fixed AI becoming stuck while moving along splines
Fixed abnormal AI behavior while circling the player
Fixed unnecessary ground checks continuing after AI had unloaded
Fixed AI stopping completely when initial ground validation failed
Fixed severe performance issues affecting certain AI after engine updates
Improved AI target loss behavior when the player leaves sight
Fixed Frozen status effects not being removed when an AI died
AI now clears Frozen status before death processing
Fixed AI perception not reacting properly to weapon-based damage
Fixed several boss patterns failing to execute correctly
Fixed the Troll Chieftain occasionally failing to appear
Fixed poison pools remaining after Troll encounter resets
Fixed post-process effects remaining active after Troll resets
Fixed errors caused by invalid function calls during boss death events
Fixed issues occurring while removing boss health bars
Fixed boss health bars occasionally remaining after death
Fixed the Forest Elder's Impale attack floating above the ground
Fixed the Forest Elder's area-wide Impale attack failing to follow terrain properly
Fixed missing damage on part of the Goblin Battle Mage's rear attack pattern
Increased detection range for tracking crystals
Fixed tracking crystal hit effects spawning in incorrect location
Projectiles & Effects
Fixed projectiles occasionally remaining after collision
Fixed projectiles tracking unintended targets
Fixed tracking crystals incorrectly targeting the player
Fixed tracking crystals remaining suspended after impact
Fixed visual effects occasionally failing to terminate properly
Fixed Soul Remnant retrieval effects remaining active
Fixed Soul Remnant retrieval effects continuously accumulating background tasks
Save & Load
Fixed Data Layer states not restoring correctly
Fixed playtime being incorrectly accumulated
Fixed save point reference issues
Fixed save point caching problems
Fixed AI state corruption during save restoration
Removed duplicate save processing
Improved save data recovery stability
Portals & Levels
Fixed players becoming stuck after portal transitions
Fixed fatal falls occurring in transition zones
Fixed deaths caused by Data Layer unloading near portals
Fixed various gaps and holes in level geometry
Improved visibility in overly dark sections of the tutorial area
UI & Quality of Life
Improved tooltip systems and internal tooltip logic
Fixed tooltips consuming scroll input intended for other UI elements
Fixed tooltips covering other interactive UI elements
Fixed missing item tooltip descriptions
Updated ability tooltip generation logic
Fixed Divine Power Crystal tooltips displaying incorrectly
Fixed HP/MP recovery values displaying incorrectly
Fixed experience gain notifications displaying incorrect values
Updated cursor visuals
Fixed duplicate item acquisition by repeatedly pressing the interaction key
Audio
Added additional FMOD integration
Fixed boss music continuing after boss death
Fixed boss music failing to play under certain conditions
Fixed FMOD volume adjustments not updating immediately
Fixed various missing sound effects
Crash & Stability Fixes
Fixed crashes related to input processing
Fixed crashes occurring after ability owners died
Fixed crashes caused by invalid references
Fixed cache-related crashes
Fixed errors within quest components
Fixed issues occurring during data loading
Fixed various null-reference and exception-related errors
Notes
Sound Effects & Visual Effects
Some sound effects and visual effects are not yet final.
While they function correctly, they may be replaced, improved, or expanded in future updates.
In certain situations, temporary effects, temporary sounds, or no effects at all may still be present.
Desert Region
The Desert region, which follows the Twisted Forest, has been left accessible for players who wish to explore it.
However, this area is currently under active development and undergoing significant level design and story revisions.
As a result, it does not yet provide the intended gameplay experience, and we do not currently recommend playing through it.
Please also note that content within this region has not yet been fully translated.
Bug Reports & Balance Feedback
Although extensive testing has been conducted prior to release, the scope of this update is substantial, and some issues may have gone unnoticed.
If you encounter bugs, balance issues, or anything that seems out of place during gameplay, we would greatly appreciate your feedback.
Your reports and suggestions will help shape future updates and improvements.
Future Plans
Work on reworking additional regions, including Jirisan and the Desert, will continue.
We also plan to further refine the progression system surrounding Divine Power Fragments and Accessories.
Going forward:
Divine Power Fragments will focus primarily on modifying and altering the behavior of abilities.
Accessories will gradually become the primary source of passive effects and character customization.
Our goal is to create clearer distinctions between progression systems while expanding build variety and player choice.
Join the SpiritPaw Team
We are currently looking for passionate people to help develop SpiritPaw.
Open Positions
Programmer
Level Designer
Animator
3D Modeler
Other Related Roles
Korean Language Requirement
Communication within the project is conducted primarily in Korean.
As the project lead is not fluent in English, applicants should be able to communicate in Korean.
If you are interested in contributing to the project, please apply using the form below.
APPLICATION FORM LINK
Thank you for your support, feedback, and patience throughout development.
We hope you enjoy exploring the reworked Twisted Forest, and we look forward to sharing more updates in the future.
Source
Changelog.gg summarizes and formats this update. How we read updates.
