HomeGamesUpdatesPricingMethodology
Steam News21 May 20261mo ago

May Development Update

Hello everyone, Here’s a summary of the recent development progress. Please note that this is not a major update patch. The following features and changes are still in development and may change before release.

Full notes

Full Project SJHG update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone,

What changed

6 fixes10 additions31 changes0 removals
  • Gameplay
  • Balance
  • Fixes
  • Performance
  • UI and audio
changedCombat & Gameplay ImprovementsRecently, development has been focused on improving combat feel, control responsiveness, and the overall gameplay experience.
changedFury System ImprovementsImproved Fury mode animations and chaining behavior
addedFury System ImprovementsAdded HP recovery when landing attacks during Fury mode
changedFury System ImprovementsAdjusted Fury gauge gain balance
changedFury System ImprovementsImproved dodge chaining during Fury mode
addedGuard & Backstab ImprovementsGuard can now block projectiles and charge attacks

Here’s a summary of the recent development progress.

Please note that this is not a major update patch. The following features and changes are still in development and may change before release.

Combat & Gameplay Improvements

Recently, development has been focused on improving combat feel, control responsiveness, and the overall gameplay experience.

Fury System Improvements

  • Improved Fury mode animations and chaining behavior

  • Added HP recovery when landing attacks during Fury mode

  • Adjusted Fury gauge gain balance

  • Improved dodge chaining during Fury mode

Guard & Backstab Improvements

  • Guard can now block projectiles and charge attacks

  • Fixed multiple SP-related issues

  • Fixed super armor issues occurring after Backstabs

Combat Control Improvements

  • Improved dodge input responsiveness

  • Reduced excessive character launches on slopes

  • Adjusted knockback and hit ranges

Boss & AI Improvements

Troll Boss Improvements

The Troll boss continues to receive updates and adjustments.

  • Added a new leap attack pattern

  • Improved player tracking during telegraphed attacks

  • Adjusted attack timing and hit detection

  • Improved poison-related patterns and visual effects

  • Fixed various reset, animation, and behavior issues

AI Improvements

  • Improved pathfinding and movement stability

  • Improved frozen-state handling

  • Added proper ability failure handling

  • Fixed behavior tree issues in certain situations

New Enemy

A new enemy, the Ore Parasite, has been added.

  • Special linking behavior with nearby units

  • Added a subtype that attaches itself to the player

  • Added self-destruct and dodge-based interactions

Level Design & Environment

Work on reworking existing areas and improving environments is still ongoing.

Environment & PCG

  • Improved PCG generation logic and stability

  • Fixed duplicate spawning issues

  • Added spline-based random placement tools

  • Improved distant environment rendering and HLOD behavior

Visual Improvements

  • Updated crystal colors to make progression routes easier to recognize

  • Added weather reactions to some hub objects

Destructible Objects

Some environmental objects are now destructible.

  • Can be destroyed by attacks or dodge impacts

  • Supports partial destruction

  • Prevents excessive overlapping destruction sounds

Optimization & Stability

Various optimization and internal stability improvements have also been made.

Performance Improvements

  • Reduced Nanite triangle counts significantly (up to ~90% in some cases)

  • Reduced load caused by Soul Remnants and projectiles

  • Improved effect and audio processing stability

Stability Improvements

  • Fixed various crashes and edge-case issues

  • Improved respawn and save-state recovery

  • Improved ability queue and internal processing systems

Audio

Improvements to the FMOD-based audio system are also ongoing.

  • Updated boss BGM playback behavior

  • Added FMOD editor integration features

  • Improved sound effect and volume handling stability

Current development is focused on combat polish, environmental quality, optimization, and improving the overall gameplay feel.

Additionally, the original plan was to release updates only after all level reworks had been completed.

However, since this could significantly extend development time, the update strategy has been changed to release updates incrementally as each area is completed.

Once AI and item placement work for the Twisted Forest area is finished, an update containing the current system improvements and various bug fixes is planned.

We will continue improving the game moving forward.

Thank you for your support.

Support

Source

Steam News / 21 May 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.