In this update2
Full notes
Full Project SJHG update
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What changed
- Fixes
- UI and audio
- Gameplay
- Performance
Project SJHG changes
Bug Fixes
Fixed an issue where sky settings were not applied correctly when moving between save points.
Fixed some Niagara effects playing sounds that ignored the sound options.
Removed leftover test features that were mistakenly left in the build.
Fixed a potential infinite loading bug when traveling through a Rift in the Desert Underground Caves.
Fixed an issue where the character could fall through the ground when crossing from the graveyard to the sea, preventing progress.
Fixed a bug where AI would fall through the floor after removing loading screens from certain portals.
Other
The demo version has been updated.
There is a known issue where rapidly moving back and forth through portals may cause the game to crash.
Changed the way inactive portal states are visually represented.
Source
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