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What Six Months of Your Feedback Built
Hello everyone, Six months ago I released the demo. Since then I've received a lot of important feedback from players and I'm truly grateful for all of it. Your feedback has improved the game tremendously and I can't wa…
Looking for Testers!
Hello everyone, it's been a long time, almost 6 months after the demo release. I'm gearing up for the next version of the game and I'm really happy with how it turned out. I think the game has shaped up a lot better now…
Patch 2.0: New Negotiations & Combat Flow
Greetings, everyone! I’ve been hard at work refining the core experience. This update focuses heavily on combat fluidity, AI behavior, and cleaning up the economy and UI. Here is the full breakdown of what’s changed: 🥊…
V1.99 Patch Notes
🏃 Physics & Movement Body Composition: I’ve introduced body composition logic. Now, when you're running and pushing into things, your physical build actually matters for the impact. Better Ragdolls: I’ve overhauled the…
v1.98 Patch notes
Gang Management & Economy Gang Manager AI Overhaul: Fixed a bug where the Gang Manager was displaying incorrect data. Zone-specific top recipes and gang statistics should now reflect accurately. Market Intelligence: Pla…
v1.97 Patch Notes
v1.97 Update Notes Combat and Body Types I have overhauled the fighting system so your physical build actually matters. Now, your moveset, how you tackle, and how you defend yourself depend entirely on your character's…
Version 1.96 Patch Notes
🛠️ Systems & Mechanics Persistent Crafting (Save/Load): The contraband machine now retains its state. If you stop crafting mid-process, the machine will no longer reset; you can pick up exactly where you left off. Tier…
v1.95 Patch notes
Update v1.95 is Now Available! Crafting & Recipes When mixing ingredients, the UI now remembers if you’ve made that combo before. It’ll show a Good/Okay/Bad rating based on your past results. You won't get an instant re…
January Recap: The Crafting System & UI Overhaul
Hello everyone! It has been quite a while since our last Steam update. Due to some personal matters, development was paused for a month after the demo launched, but I have been back at it since December. I’ve been shari…
Overhauling the UI: Less Clicking, More Playing
Last two weeks I've been working on improving the usability of the game. The biggest pain point was the UI. It was horrendous. It wasn't something permanent; it was a placeholder, and I was planning on improving it but…
Patch 1.83: Facial Animation, Map Update
Made looting easier with visual indicators on dead bodies Improved waypoint system - now possible to set waypoints from anywhere to anywhere (e.g., directly from prison wing to shower) Added facial reactions when attack…
Patch 1.81 - Reduced Solitary time, Cores reduction rate
Reduced maximum solitary confinement duration to 1 day Tweak hunger, hygiene reduction rate Added popup notification to guide players on where to go next while playing minigames Bladder and shower stats now start at 100…
Patch 1.8 - Improved Camera, In-Game Guide & Story Removed
Removed the story. Game will now directly start simulating. It didn't land like I hoped it would. I will improve it and come back with something better. How To Play Section: Added How to Play section in the game. It wil…
Patch 1.79 - Bug Fixes & Improvements
Bug Fixes & Changes: Fixed: NPCs going to the infirmary were causing frequent crashes (including when eating) Fixed: Critical bug causing death from hunger Fixed: Gang members will now only buy items if you're selling t…
Demo Update & Roadmap
Hello! Demo was released yesterday. I've made the following changes in the recent build (1.77) based on the feedback I received. Before that, let me share the bug a player sent me. I was laughing at the absurdity of it…
Early Demo Build Released!
Hello! It's been a long time, but an early demo build is now available for all players. I've fixed major game-breaking bugs and progression blockers. Fighting now feels more approachable and smooth, and there is also a…
New in April: Police Patrols, Shivs, Guns, and Enhanced Quests
Hello everyone, First, I'd like to apologize for the lack of updates in the last month. I lost someone extremely precious to me, so I needed to take a break to get back to normal. Moving on to the update: Police System…
Crafting Dynamic Quests
Hey everyone! I'm thrilled to announce that the long-awaited quest system is almost ready for playtesting! It's scheduled to go live next week, and I can't wait to see how you all interact with it. Because the quests ar…
Looking for Alpha testers
Hello, I'm looking for Alpha testers to check the general performance of the game. The scale of the game has become much larger than I can handle on my own. Although I've been managing it pretty well, I think it's time…
The Simulation Dream: End Of the year update
Hello everyone, it's been a while! My goal with this game has always been to create a truly living, breathing world where every action has its own set of consequences. I envisioned a sandbox, open-world experience where…
