Update log
Full Project Prison update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
3 fixes1 addition0 changes1 removal
- Gameplay
- Fixes
- UI and audio
removed🛠️ Systems & MechanicsPersistent Crafting (Save/Load): The contraband machine now retains its state. If you stop crafting mid-process, the machine will no longer reset; you can pick up exactly where you left off.
added🛠️ Systems & MechanicsDynamic Choice Popups: Integrated a new MCQ (Multiple Choice) popup system. Players will now encounter interactive decisions that influence various parts of the gameplay.
fixed🐞 Bug Fixes & BalancingInfirmary Logic Tweak: Fixed a bug where "Critical" status alerts (Bladder, Hunger, etc.) would trigger while the player was in the Infirmary. These notifications are now suppressed in that zone to reflect the care being received.
fixed🐞 Bug Fixes & BalancingObjective Tracker Fix: Resolved an issue in the mission cycle where all objectives would occasionally disable or disappear. The UI will now consistently display a valid objective.
fixed🐞 Bug Fixes & BalancingRecipe Navigation: Fixed the "Cycle through O" bug that was incorrectly sending players to the recipe menu and disabling controls.
🛠️ Systems & Mechanics
Persistent Crafting (Save/Load): The contraband machine now retains its state. If you stop crafting mid-process, the machine will no longer reset; you can pick up exactly where you left off.
Tiered Unlock System: Progression is now synced with Gang Reputation. Specific goals, quests, and crafting ingredients will remain locked until you reach the required reputation level.
- Dynamic Choice PopupsIntegrated a new MCQ (Multiple Choice) popup system. Players will now encounter interactive decisions that influence various parts of the gameplay.
🐞 Bug Fixes & Balancing
- Infirmary Logic TweakFixed a bug where "Critical" status alerts (Bladder, Hunger, etc.) would trigger while the player was in the Infirmary. These notifications are now suppressed in that zone to reflect the care being received.
- Objective Tracker FixResolved an issue in the mission cycle where all objectives would occasionally disable or disappear. The UI will now consistently display a valid objective.
- Recipe NavigationFixed the "Cycle through O" bug that was incorrectly sending players to the recipe menu and disabling controls.
Source
