Update log
Full Project Prison update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Balance
- Performance
v1.97 Update Notes
Combat and Body Types
I have overhauled the fighting system so your physical build actually matters. Now, your moveset, how you tackle, and how you defend yourself depend entirely on your character's body type.
New Skills Different builds have unique moves like throwing players around or heavy tackles.
Stats Your body type now controls your health levels and how quickly your stamina runs out.
Animations I added specific animation sets for blocking and countering based on your size.
Difficulty High level muscular prisoners are now much harder to beat. You can no longer win easily just by managing your bars.
Group AI I improved how enemies handle you when multiple attackers are involved so they coordinate better.
World and Crafting
Faster Crafting I turned up the speed on crafting because it was way too slow.
NPC Arrivals Shelf NPCs now show up at the 30 minute mark instead of only appearing when the hour changes.
Performance
Optimization I fixed the Goal Manager so it stops wasting resources creating UI text. The game should run much smoother now.
Source
