Update log
Full Project Prison update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Workshop
- Fixes
š Physics & Movement
- Body CompositionIāve introduced body composition logic. Now, when you're running and pushing into things, your physical build actually matters for the impact.
Better Ragdolls: Iāve overhauled the ragdoll system to be much smoother and more realistic.
- Standing UpI fixed that "horrific" animation when standing up from a ragdoll state. Youāll look a lot more like a human and less like a glitching mannequin now.
š³ Cooking & Recipes
Quality Estimates: When you're putting a recipe together, Iāll now give you an estimate of the potential rating (between X and Y) so you aren't flying blind.
- Ingredient InfoI improved the tooltips. Instead of just showing you a bunch of tags, they actually explain what each ingredient is.
š ļø The Workshop & Survival
Status Effects: Iāve refined how "problems" like hunger affect you during minigames. I wanted to make sure the game handles it logicallyādeciding whether to end the game or apply a penaltyārather than it just feeling broken.
Closing Time: When the workshop hours are over, Iām kicking you out! Donāt worry though, Iāve made sure the game saves your state as you leave.
- Entry FixesI fixed the issues with entering the workshop where popups were pausing the game at the wrong times.
š Bug Fixes
- Stashroom PauseI finally fixed that bug you rememberāthe game will no longer stay stuck in a paused state when you head into the stashroom.
Source
