Update log
Full Project Prison update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello! It's been a long time, but an early demo build is now available for all players. I've fixed major game-breaking bugs and progression blockers. Fighting now feels more approachable and smooth, and there is also a tutorial which explains to players what to do and when to do it. Honestly, there is still a long way to go from my end goal, but I'm pretty happy with the way the game is turning out. Here are all the changes:
Extracted changes
- Fixes
- Security
- Gameplay
- Balance
- Workshop
- UI and audio
Game Development Checklist
🔧 Bugs / Glitches
Fix NPC flying/jumping state issue
Fix weird walk animation for AI NPCs in yard
Fix action in progress issue when player misses attack (target can't be attacked after)
Fix two NPCs constantly performing social simulation between themselves
Fix outlines not working in the build
Fix social interaction not ending when attacking one of the NPCs
Fix colliders in dining room (player walking over objects)
Fix quest target getting false value preventing quest completion
Fix fight manager issue when player has obscure target and tries hitting other NPCs
Fix bug with attaching waypoint to character
Fix wavy hair position
Fix incorrect mail starting limit for mail letters
Fix game not accepting quest completion after beating up enemies
Fix ability to go on stairs in outside area
Fix waypoint not working in mailroom
Fix behavior animation when player attacks
- CosmeticFix running attackplayer can't perform it
Fix waypoint showing two different directions when attached to character
🧩 Gameplay Issues / Tuning Suggestions
Core Gameplay
Fix sleep schedule exploit (can roam freely during sleep hours)
Implement remaining changes in painting room and paint job
Combat System
Removed random punch sounds in fighting
Use counter/block type icons in fight
Player should exit fighting mode after beating opponent
Add blood decals (bloody face)
During fight, AI should talk to player (e.g., "face me like a man" when blocking)
Added combat options in menu:
Camera rotation toggle while fighting
Disable button popups (no block key on AI head)
Combat assistant to reduce timescale when AI attacks
Show health bar on enemies
NPC Behavior & AI
Cop will use NPC dialogue to de-escalate fights
Cop will arrest who started the fight, not always player
Let more interaction when player is smoking/drinking/dirty - NPCs will talk with dialogue system
Let player ask prisoner anytime to come out of cell regardless of what they're doing
Systems & Features
Add different minimap icon colors for police and prisoners
Implement new insult/diffuse/buy system
Add ability for player to set waypoint on character (only 10 per day)
Add waypoint to character functionality
Quest system: make sure quest 0 loads when opening quests
Add video tutorial support to popups
Create actual videos for tutorial
Add ability to deliver mail to doorstep
Add popup to scene changer at workshop showing different levels
Improve trade panel (looks basic)
Check minimap resolution increase to 1k
- CosmeticFix soldiers in wing only getting beercheck if everything is correct
- CosmeticLet player enter solitaryshow icon but make it "not accessible"
Make sure character gets resurrected after dying
Stop typewriter sound if clicking early on AI response
Let player gift something to other prisoners to improve relationships
Make dinner plate enable/disable smoothly
Audio & Effects
Add audio when showering, washing hands, eating
Tweak stamina system
Fix exercise stamina gained too quickly
Mail System
Make sure on scene reload, show icons to drop off mail
Fix mail delivery system issues
🖥️ UI / UX Suggestions
Interface Improvements
Goal Panel: Allow dragging goals downward (scroll/drag UX)
Show letter icon somewhere in UI
Exercise: Add overlay circle
Source
