Full notes
Full Project Exodus update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
Project Exodus changes
New Content
Warehouse:
Added ambient sounds.
Added decorative elements (Trees, bushes, robots...).
Added new lights inside.
Added ambient music.
Mansion:
Added ambient sounds.
Added decorative elements (Trees, bushes, fountain...).
Added ambient music.
Added sound to the main door.
Added decorative elements.
Enemies:
Turtle:
Added footstep sound.
Spikroll:
Added explosion sound.
Now (almost) all enemies can open doors, each at a different time.
Artifacts:
Gramophone: Now plays semi-random music, alerting nearby enemies.
Changes
The ship's thrusters are no longer active.
Bug Fixes
Footsteps are no longer heard while falling.
Fixed a bug that caused some enemies to behave strangely in the Mansion.
Source
Changelog.gg summarizes and formats this update. How we read updates.
