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Steam News4 June 20261mo ago

v0.3.6 - Fix & Balancing

Changes Warehouse Artifacts now mostly spawn inside the building and the garage to encourage exploration. Enemies Whisper: Can now only move within indoor areas.

In this update6

Full notes

Full Project Exodus update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes5 additions5 changes1 removal
  • Gameplay
  • Maps
  • Fixes
  • Balance
changedWarehouseArtifacts now mostly spawn inside the building and the garage to encourage exploration.
addedEnemiesWhisper: Can now only move within indoor areas.
addedEnemiesTurtle: Can now only spawn in indoor areas, but is able to move outdoors.
addedEnemiesSonic Monster: Can now only spawn in indoor areas, but is able to move outdoors.
changedMapsWarehouse: Increased first enemy spawn time: 45s -> 60s. Increased time between enemy spawns: (12s-20s) -> (17s-20s). Increased time between enemy spawns after dying: (10s-15s) -> (20s-25s).
changedMapsMansion: Increased first enemy spawn time: 30s -> 40s.
Warehouse: Increased first enemy spawn time:45s60sWarehouse: Increased first enemy spawn time: increased, nerfMansion: Increased first enemy spawn time:30s40sMansion: Increased first enemy spawn time: increased, nerfLaboratory: Increased first enemy spawn time:35s120sLaboratory: Increased first enemy spawn time: increased, nerf

Project Exodus changes

changedArtifacts now mostly spawn inside the building and the garage to encourage exploration.
addedWhisper: Can now only move within indoor areas.
addedTurtle: Can now only spawn in indoor areas, but is able to move outdoors.
addedSonic Monster: Can now only spawn in indoor areas, but is able to move outdoors.
changedWarehouse: Increased first enemy spawn time: 45s -> 60s. Increased time between enemy spawns: (12s-20s) -> (17s-20s). Increased time between enemy spawns after dying: (10s-15s) -> (20s-25s).

Changes

Warehouse

  • Artifacts now mostly spawn inside the building and the garage to encourage exploration.

Enemies

  • Whisper: Can now only move within indoor areas.

  • Turtle: Can now only spawn in indoor areas, but is able to move outdoors.

  • Sonic Monster: Can now only spawn in indoor areas, but is able to move outdoors.

Balancing

Maps

  • Warehouse:

    • Increased first enemy spawn time: 45s -> 60s.

    • Increased time between enemy spawns: (12s-20s) -> (17s-20s).

    • Increased time between enemy spawns after dying: (10s-15s) -> (20s-25s).

  • Mansion:

    • Increased first enemy spawn time: 30s -> 40s.

  • Laboratory:

    • Increased first enemy spawn time: 35s -> 120s.

Bug Fixes

  • Fixed a bug where enemies would fly toward the center of the map if you died and then traveled.

  • The net can now be released with a right-click again.

  • The net can be moved closer and further away with the mouse wheel again.

  • The piece of meat dropped when killing an enemy now has a default icon.

  • The flashlight now turns off when deselected again.

  • Fixed an issue where the flashlight beam wasn't killing Whisper.

  • Movement speed in water was inconsistent.

  • The death effect for the Turtle was spawning in the wrong position.

  • The net launcher would lose its icon after dying and respawning.

  • Items were no longer being highlighted/marked when looked at for the first time after dying and respawning.

Source

Steam News / 4 June 2026

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