In this update6
Full notes
Full Project Exodus update
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What changed
- Gameplay
- Maps
- Fixes
- Balance
Project Exodus changes
Changes
Warehouse
Artifacts now mostly spawn inside the building and the garage to encourage exploration.
Enemies
Whisper: Can now only move within indoor areas.
Turtle: Can now only spawn in indoor areas, but is able to move outdoors.
Sonic Monster: Can now only spawn in indoor areas, but is able to move outdoors.
Balancing
Maps
Warehouse:
Increased first enemy spawn time: 45s -> 60s.
Increased time between enemy spawns: (12s-20s) -> (17s-20s).
Increased time between enemy spawns after dying: (10s-15s) -> (20s-25s).
Mansion:
Increased first enemy spawn time: 30s -> 40s.
Laboratory:
Increased first enemy spawn time: 35s -> 120s.
Bug Fixes
Fixed a bug where enemies would fly toward the center of the map if you died and then traveled.
The net can now be released with a right-click again.
The net can be moved closer and further away with the mouse wheel again.
The piece of meat dropped when killing an enemy now has a default icon.
The flashlight now turns off when deselected again.
Fixed an issue where the flashlight beam wasn't killing Whisper.
Movement speed in water was inconsistent.
The death effect for the Turtle was spawning in the wrong position.
The net launcher would lose its icon after dying and respawning.
Items were no longer being highlighted/marked when looked at for the first time after dying and respawning.
Source
Changelog.gg summarizes and formats this update. How we read updates.
