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Steam News7 June 202628d ago

v0.3.7 - Fix & Balancing

Changes Net System If an enemy manages to move far enough away, they will now pull the player forcefully to prevent being dragged to the ship. Nets are no longer launched instantly upon clicking.

In this update11

Full notes

Full Project Exodus update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

11 fixes1 addition19 changes2 removals
  • Gameplay
  • Fixes
  • Maps
  • Balance
  • UI and audio
changedNet SystemIf an enemy manages to move far enough away, they will now pull the player forcefully to prevent being dragged to the ship.
removedNet SystemNets are no longer launched instantly upon clicking. You must now hold and charge the net launcher before firing. The distance the net travels depends on how long you charge it (max 3 seconds).
fixedArkFixed an issue where two Earths would appear in space.
changedPlayerAdjusted close-range night vision so that using a flashlight indoors is no longer strictly necessary.
addedMap SelectorEach map now has its own unique image.
changedMapsLaboratory: Increased the number of compression rooms: 1 per floor -> 2 per floor. Increased the number of teleportation rooms: 1 per floor -> 2 per floor.
Laboratory: Increased the number of compression rooms:12Laboratory: Increased the number of compression rooms: increased, buffnumber of teleportation rooms:12number of teleportation rooms: increased, buffrain weather probability:1.21.0rain weather probability: decreased, nerfstorm weather probability:1.00.7storm weather probability: decreased, nerf

Project Exodus changes

changedIf an enemy manages to move far enough away, they will now pull the player forcefully to prevent being dragged to the ship.
removedNets are no longer launched instantly upon clicking. You must now hold and charge the net launcher before firing. The distance the net travels depends on how long you charge it (max 3 seconds).
fixedFixed an issue where two Earths would appear in space.
changedAdjusted close-range night vision so that using a flashlight indoors is no longer strictly necessary.
addedEach map now has its own unique image.

Changes

Net System

  • If an enemy manages to move far enough away, they will now pull the player forcefully to prevent being dragged to the ship.

  • Nets are no longer launched instantly upon clicking. You must now hold and charge the net launcher before firing. The distance the net travels depends on how long you charge it (max 3 seconds).

Ark

  • Fixed an issue where two Earths would appear in space.

Player

  • Adjusted close-range night vision so that using a flashlight indoors is no longer strictly necessary.

Map Selector

  • Each map now has its own unique image.

Maps

  • Laboratory:

    • Increased the number of compression rooms: 1 per floor -> 2 per floor.

    • Increased the number of teleportation rooms: 1 per floor -> 2 per floor.

Balancing

Maps

  • Warehouse:

    • Reduced artifact multiplier per extra player: x1.5 -> x1.2.

    • Reduced Nimbus spawn probability.

    • Once a Nimbus spawns, it is now less likely for another one to spawn immediately after.

    • Reduced rain weather probability: 1.2 -> 1.0.

    • Reduced storm weather probability: 1.0 -> 0.7.

    • Increased normal weather probability: 1.0 -> 1.5.

  • Mansion:

    • Reduced artifact multiplier per extra player: x1.75 -> x1.5.

    • Reduced number of artifacts: 15-25 -> 15-20.

  • Laboratory:

    • Reduced artifact multiplier per extra player: x2 -> x1.5.

    • Increased number of artifacts: 55-65 -> 60-70.

    • Increased base price: 250 -> 500.

Artifacts

  • GearReduced price ($20-$55 -> $20-$35).
  • ReactorReduced price ($55-$75 -> $45-$50).
  • SkullReduced price ($7-$35 -> $7-$10).
  • RefrigeratorIncreased weight (35kg -> 40kg).
  • Timeless GlassReduced price ($100-$150 -> $80-$140).
  • Fire ExtinguisherReduced price ($40-$45 -> $35-$40).
  • Tall LampReduced price ($120-$150 -> $70-$100).
  • Small LampReduced price ($50-$100 -> $30-$60).
  • ChandelierReduced price ($45-$100 -> $45-$70).
  • GramophoneIncreased weight (10kg -> 35kg).

Enemies

  • Nimbus:

    • Reduced biomass: 4 -> 3.

  • Turtle:

    • It now takes 1 second to spot you instead of being instantaneous (modified by player stance: crouching 2s, running 0.5s).

    • Moves twice as fast when chasing a player.

    • Increased field of view: 60° -> 70°.

    • Reduced vision range: 30m -> 20m.

Bug Fixes

  • The charging station is working again.

  • Fixed a bug where item weight did not affect player movement speed.

  • Fixed missing warning text when you do not have enough money to travel to a selected map.

  • Fixed improperly positioned shadows in Warehouse.

  • Adjusted the ship's height in Laboratory, as it was too high to climb the ramp.

  • Fixed floating trees in Laboratory.

  • Nets now correctly re-apply effects upon breaking.

  • Fixed an issue where the Turtle could not pass through the Mansion door while trapped.

  • Fixed a bug that prevented connecting to a trapped enemy.

  • Saved items are no longer duplicated upon loading a game.

  • Misaligned net connection at the tip of the net launcher has been corrected.

  • The Turtle now correctly emits toxic gas while captured.

Source

Steam News / 7 June 2026

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