In this update11
Full notes
Full Project Exodus update
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What changed
- Gameplay
- Fixes
- Maps
- Balance
- UI and audio
Project Exodus changes
Changes
Net System
If an enemy manages to move far enough away, they will now pull the player forcefully to prevent being dragged to the ship.
Nets are no longer launched instantly upon clicking. You must now hold and charge the net launcher before firing. The distance the net travels depends on how long you charge it (max 3 seconds).
Ark
Fixed an issue where two Earths would appear in space.
Player
Adjusted close-range night vision so that using a flashlight indoors is no longer strictly necessary.
Map Selector
Each map now has its own unique image.
Maps
Laboratory:
Increased the number of compression rooms: 1 per floor -> 2 per floor.
Increased the number of teleportation rooms: 1 per floor -> 2 per floor.
Balancing
Maps
Warehouse:
Reduced artifact multiplier per extra player: x1.5 -> x1.2.
Reduced Nimbus spawn probability.
Once a Nimbus spawns, it is now less likely for another one to spawn immediately after.
Reduced rain weather probability: 1.2 -> 1.0.
Reduced storm weather probability: 1.0 -> 0.7.
Increased normal weather probability: 1.0 -> 1.5.
Mansion:
Reduced artifact multiplier per extra player: x1.75 -> x1.5.
Reduced number of artifacts: 15-25 -> 15-20.
Laboratory:
Reduced artifact multiplier per extra player: x2 -> x1.5.
Increased number of artifacts: 55-65 -> 60-70.
Increased base price: 250 -> 500.
Artifacts
- GearReduced price ($20-$55 -> $20-$35).
- ReactorReduced price ($55-$75 -> $45-$50).
- SkullReduced price ($7-$35 -> $7-$10).
- RefrigeratorIncreased weight (35kg -> 40kg).
- Timeless GlassReduced price ($100-$150 -> $80-$140).
- Fire ExtinguisherReduced price ($40-$45 -> $35-$40).
- Tall LampReduced price ($120-$150 -> $70-$100).
- Small LampReduced price ($50-$100 -> $30-$60).
- ChandelierReduced price ($45-$100 -> $45-$70).
- GramophoneIncreased weight (10kg -> 35kg).
Enemies
Nimbus:
Reduced biomass: 4 -> 3.
Turtle:
It now takes 1 second to spot you instead of being instantaneous (modified by player stance: crouching 2s, running 0.5s).
Moves twice as fast when chasing a player.
Increased field of view: 60° -> 70°.
Reduced vision range: 30m -> 20m.
Bug Fixes
The charging station is working again.
Fixed a bug where item weight did not affect player movement speed.
Fixed missing warning text when you do not have enough money to travel to a selected map.
Fixed improperly positioned shadows in Warehouse.
Adjusted the ship's height in Laboratory, as it was too high to climb the ramp.
Fixed floating trees in Laboratory.
Nets now correctly re-apply effects upon breaking.
Fixed an issue where the Turtle could not pass through the Mansion door while trapped.
Fixed a bug that prevented connecting to a trapped enemy.
Saved items are no longer duplicated upon loading a game.
Misaligned net connection at the tip of the net launcher has been corrected.
The Turtle now correctly emits toxic gas while captured.
Source
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