In this update10
Full notes
Full Project Exodus update
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What changed
- Gameplay
- Maps
- Balance
- UI and audio
- Fixes
- Server
Project Exodus changes
New Content
Warehouse:
Added background mountains for better ambiance.
Map lights now kill Whisper.
Player:
Item weight now affects movement speed.
Stamina now only decreases based on items equipped/carried on the head.
Enemies:
Each enemy now has a minimum level required to start spawning.
Changes
Warehouse:
Added a garage ventilation exhaust to increase visibility in the lower area of the map and more clearly show that a garage exists.
Graphics:
Night vision is now slightly more intense so playing without a flashlight isn't impossible.
Balancing
Enemies:
Statue: Can now only start spawning from level 2 onwards (quota 2).
Bug Fixes
Fixed an issue where clicking "Back" did nothing if the options menu was opened from the main menu.
Fixed an issue where grenades or net launchers were sometimes thrown incorrectly from the client side.
Fixed overlapping items in the inventory.
Fixed weather intensity levels not matching between the client and the host.
Clients will no longer receive the Camera Shake effect when standing near a Host who is taking damage.
Fixed a bug where dying to Whisper resulted in a permanent black screen without respawning.
Fixed Nimbus's final attack synchronization between client and server.
Source
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