Full notes
Full Project Exodus update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Maps
- Performance
- Balance
Changes:
On the save selection screen, the days remaining to meet the quota are now displayed instead of the current day.
Added low-quality shadows to the "Low" preset instead of disabling them completely.
Bug Fixes:
Fixed an issue where entering settings and clicking "Back" prevented you from opening settings again.
Fixed a bug where changing maps in the map selector while the ship was moving didn't spend any money, allowing you to travel anywhere for free.
Fixed an issue where the base Ship autonomy was accidentally increased to 15 minutes, causing all maps to have a higher base cost. Prices have been re-adjusted.
Fixed rain clipping through buildings on "Low" quality.
The ship's hatch will no longer stay open if everyone dies on the map.
Fixed a crash occurring on PCs with outdated graphics drivers (hopefully).
Fixed the turtle's radiation not dealing any damage.
Fixed an item duplication bug that occurred when quitting the game while holding items inside the ship.
Fixed a bug where Warehouse would spawn with sunny weather 100% of the time.
Source
Changelog.gg summarizes and formats this update. How we read updates.
