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- Progress Game
v0.09.2 is out now
Hey all, After around a year of on and off development i was able to finally release the 0.09.2 Maintenance release. This release is focused on adding Quality of Life Features, Fixes and general UI Improvement to the 0.…
Store3 changesUI/audioGameplay - Progress Game
v0.09.2 Maintenance Release Patch Notes
v0.09.2 Changelog: (Artwork by MetalPig) While working on the spells, i've gotten a serious case of motivation burnout on working on the game. This has happened in the past, where i got to a point to just release the st…
Announcement9 changesGameplayUI/audio - Progress Game
State of Development 3 for 0.09.2 Maintenance
After working on it for a long time and implementing different spells for about 3 spell schools, i hit a motivational drought. To prevent me from loosing all motivation on working on the game, i pushed the new spells/sp…
Patch notes4 changesGameplay - Progress Game
v0.09.1.1b.2 Hotfix - Sacrificial Altar "Add All" Button + sacrificing crash fix
Hey all, as the title states this is just a small hotfix: - make the sacrificing of items in the late-game easier - fixing a potential crash/hangup when sacrificing a large quantity of items (100+) this happened because…
Announcement4 changesFixPerformance - Progress Game
v0.09.1.1b.1 Hotfix - Reducing VRAM Usage
Just a very small hotfix, to reduce the VRAM to enable the game to run on GPUs with 1 GB Vram This was done by reducing the the size of the world map texture from 10000x10000 px to 1000x1000 px. Seems like although the…
Announcement2 changesFixGameplay - Progress Game
State of Development 2 for 0.09 Maintenance
Hey everyone, here a small progress update for the 0.09 maintenance version: The QoL and Feedback has been mostly processed and implemented. I now switched modes and started working on adding new spells/skills/functiona…
Announcement5 changesGameplayWorkshop - Progress Game
State of Development 0.09 Maintenance
Hey everyone, after a long, well needed hiatus and slow development on the game, things are picking up steam again and im again invested into Progress Game. Im currently making progress in regards to: - Incorporating Fe…
Announcement - Progress Game
v0.09.1.1b Fixes
V0.09.1.1b: - Fixed spellbook hotkey - cleaned up some nonexistant/obsolete signals and pointers (could maybe help with unspecified problems on certain os) - Fixed naming for relics t4-t6 (now just called "Relic") - Ski…
Announcement1 changeFixMaps - Progress Game
V0.09 Teaser #2
Hey all, After posting the last [SOON] announcement, i noticed it might have made sense to add screenshots or other stuff to give a feeling for what to expect. Like mentioned in the last post, the game underwent a major…
Store7 changesGameplayUI/audio - Progress Game
v0.09 soon/Preview
Hey everyone, long time no see. Just wanted to post an info about the next incoming version 0.09. I have been working on the playtest 7 for the last year, which adds more systems and has major improvements, including wo…
Store3 changesGameplayBalance - Progress Game
0.09 Playtest 5 is now available!
Hey guys, Playtest 5 is now available. You can access it by right clicking on progress game -> properties -> Betas -> select "playtest" beta branch. This playtest is meant to create a foundation of the game: - simplifie…
Announcement2 changesCompatibilityBalance - Progress Game
Progress Update on 0.09
Hey guys! It's been a long time since the last update and wanted to give all of you that dont follow on discord an update on how things are! I did a lot of very fundamental changes to the game's backend/code whereas in…
Announcement3 changesGameplayPerformance - Progress Game
v0.08.c.4.1.2 - Maintenance
Hey guys, i got some cases now that lost their save-games after a crash. My idea is that this could be due to the game crashing during the saving-process. So the Save-file gets corrupted and cant be read on game-startup…
Announcement2 changesPerformanceGameplay

