Repeated intro
What changed
0 fixes2 additions0 changes0 removals
- Compatibility
- UI and audio
addedPlaytest 5 is now available. You can access it by right clicking on progress game -> properties -> Betas -> select "playtest" beta branch.
addedThis playtest is meant to create a foundation of the game: - simplified Gathering - Crafting (deeper scriptability with unlocks via building the smith and finding recipes) - weapon-masteries: weapon-masteries without the planned mastery-tree, but with updated scalings - Weapons now have stat-scalings, which let the damage of the weapon scale with a certain percentage of a stat - Tier 2 is now available: the balancing of these is meant to fill the hole that will be filled by equipment-upgrading at a later point (or it gets unlocked a bit later in the game) - Basic Skills: Every weapon-type now has a basic skill that dynamically changes depending on what weapon-type you have equippped. These skills get stronger by using them - New Zone: Ruins: Fight slugs in an adjacent destroyed part of the town. - basic concept for the Town + Building buildings - new monsters - revamped Monster-titles - Improved Tooltips for nearly everything - revamped achievements - You now have to manually turn in monster-title milestones and Achievements to be more idle friendly (and maybe make it more satisfying that you dont just get all the stuff automatically)
Progress Game changes
addedPlaytest 5 is now available. You can access it by right clicking on progress game -> properties -> Betas -> select "playtest" beta branch.
addedThis playtest is meant to create a foundation of the game: - simplified Gathering - Crafting (deeper scriptability with unlocks via building the smith and finding recipes) - weapon-masteries: weapon-masteries without the planned mastery-tree, but with updated scalings - Weapons now have stat-scalings, which let the damage of the weapon scale with a certain percentage of a stat - Tier 2 is now available: the balancing of these is meant to fill the hole that will be filled by equipment-upgrading at a later point (or it gets unlocked a bit later in the game) - Basic Skills: Every weapon-type now has a basic skill that dynamically changes depending on what weapon-type you have equippped. These skills get stronger by using them - New Zone: Ruins: Fight slugs in an adjacent destroyed part of the town. - basic concept for the Town + Building buildings - new monsters - revamped Monster-titles - Improved Tooltips for nearly everything - revamped achievements - You now have to manually turn in monster-title milestones and Achievements to be more idle friendly (and maybe make it more satisfying that you dont just get all the stuff automatically)
Playtest 5 is now available. You can access it by right clicking on progress game -> properties -> Betas -> select "playtest" beta branch.
This playtest is meant to create a foundation of the game:
- simplified Gathering
- Crafting
(deeper scriptability with unlocks via building the smith and finding recipes) - weapon-masteries: weapon-masteries without the planned mastery-tree, but with updated scalings - Weapons now have stat-scalings, which let the damage of the weapon scale with a certain percentage of a stat - Tier 2 is now available: the balancing of these is meant to fill the hole that will be filled by equipment-upgrading at a later point (or it gets unlocked a bit later in the game) - Basic Skills: Every weapon-type now has a basic skill that dynamically changes depending on what weapon-type you have equippped. These skills get stronger by using them - New Zone: Ruins: Fight slugs in an adjacent destroyed part of the town. - basic concept for the Town + Building buildings - new monsters - revamped Monster-titles - Improved Tooltips for nearly everything - revamped achievements - You now have to manually turn in monster-title milestones and Achievements to be more idle friendly (and maybe make it more satisfying that you dont just get all the stuff automatically)
Have a great time!