Update history
Latest Progress Game updates
Search patches, hotfixes, and dev posts. Load more to keep browsing the timeline.
Browse updates
Published changes
Search updates. Filter by source or date. Open any row for the full patch notes, or load more to continue the timeline.
- Progress Game
0.10 - State of Development #3
Hey everyone, sorry for no new Infos until now: I hit a bit of a bump in the road, due to some health related and IRL stuff. Also had a bit of a burnout on the project, so im currently taking a bit of a break with devel…
Announcement1 changeBalance - Progress Game
v0.09.2.0.c4 - Hotfix for Dagger Stab Skill Crit
As pointed out by a player on steam, the Dagger Stab Skill Crit functionality didnt work as intended and the player actually dealt less damage when dealing a critical hit. I was able to reproduce, locate and fix the err…
Announcement2 changesFixBalance - Progress Game
v0.09.2.c3 Hotfix
Fixed Spells not being draggable into auto-caster slots from the spell-book
Announcement1 changeFix - Progress Game
Mac fix
I accidentally uploaded the zip of the zip for mac, the game should properly start for mac again. Sorry for the inconvenience! (Yo, i heard you like zips, so i put a zip in your zip so you can extract while you extract)
Announcement - Progress Game
v0.09.2.c2 Hotfix
Hey all, - Sinking Well: Added is_modified and was_equipped check to "add all" functionality Received a report about the "Add all" in the sinking well not using the same logic as the inventory-discard, so i quickly made…
Store2 changesGameplay - Progress Game
v0.09.2.c1 Hotfix
Hey all, - The Inventory limit of 200 will no longer discard items that have been modified (plus Roll, Equip Quality, gem sockets in slots) or have been equipped by the player at some point. I've got a report from a pla…
Store4 changesGameplay - Progress Game
State of Development v0.10 #2
Hello everyone, i wanted to give you some insights into the current state of development for Version 0.10 I am currently working on developing v0.10 towards a first playtest, which would contain various things: Focus on…
Announcement1 changeGameplay - Progress Game
Progress Game now has Steam Cloud
Hey everyone, a feature that was requested by a couple of people for a while, i came around to implement it. At the beginning i assumed you would need to implement a steam framework into the game, but actually steam pro…
Store2 changesGameplay - Progress Game
State of Development v0.10
Hey guys, just wanted to update you on the current State of Development in regards to 0.10 TL;DR: Still working on 0.10, after migrating the Engine Version of Godot from 3.5 to 4.2, its now slowly coming along. Working…
Store4 changesGameplay - Progress Game
v0.09.2.0.c hotfix
- Fixed Holy_Spark crashing the game when cast in the village - Fixed Spell_School_Tooltip not showing on hovering a spell school
Announcement1 changeFix - Progress Game
v0.09.2.0.b
Olla, when testing the game with friends, it seems that the wand wasnt tested properly yet and some crash-worthy stuff popped up. - Projectile_Weapon_Tooltip: Fixed crash - Holy Spark Blind: Fixed damage function causin…
Announcement2 changesFixPerformance - Progress Game
v0.09.2.0.a Hotfix - Fixing weapon items disappearing on equip
Hellou, Quick fix for - Equipment_Slot_Weapon: Fixed Weapons disappearing on equipping new weapon - Fixed Spells not draggable from Skill bar button to auto-caster-slot
Announcement1 changeFixGameplay - Progress Game
v0.09.2 is out now
Hey all, After around a year of on and off development i was able to finally release the 0.09.2 Maintenance release. This release is focused on adding Quality of Life Features, Fixes and general UI Improvement to the 0.…
Store3 changesUI/audioGameplay - Progress Game
v0.09.2 Maintenance Release Patch Notes
v0.09.2 Changelog: (Artwork by MetalPig) While working on the spells, i've gotten a serious case of motivation burnout on working on the game. This has happened in the past, where i got to a point to just release the st…
Announcement9 changesGameplayUI/audio - Progress Game
State of Development 3 for 0.09.2 Maintenance
After working on it for a long time and implementing different spells for about 3 spell schools, i hit a motivational drought. To prevent me from loosing all motivation on working on the game, i pushed the new spells/sp…
Patch notes4 changesGameplay - Progress Game
v0.09.1.1b.2 Hotfix - Sacrificial Altar "Add All" Button + sacrificing crash fix
Hey all, as the title states this is just a small hotfix: - make the sacrificing of items in the late-game easier - fixing a potential crash/hangup when sacrificing a large quantity of items (100+) this happened because…
Announcement4 changesFixPerformance


