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Steam News10 August 20232y ago

v0.09.1.1b.2 Hotfix - Sacrificial Altar "Add All" Button + sacrificing crash fix

Hey all, as the title states this is just a small hotfix: - make the sacrificing of items in the late-game easier - fixing a potential crash/hangup when sacrificing a large quantity of items (100+) this happened because

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Hey all,

What changed

3 fixes0 additions1 change0 removals
  • Performance
  • UI and audio
  • Gameplay
fixedas the title states this is just a small hotfix: - make the sacrificing of items in the late-game easier - fixing a potential crash/hangup when sacrificing a large quantity of items (100+)
fixedthis happened because with each item being removed from the inventory it would do a sort of the entire inventory, which would already take a bit of time when performed once for 100+ items, Additionally all item elements in the inventory UI would get informed about an item being removed from the sacrificial altar, creating an exponential growth in calculation power required. I fixed both these by making them more performant. Each item element now only listens to the "removed_from_sacrificial_altar" signal from its own item, not everyone's. and additionally when the sacrificial altar starts sacrificing items it will pause the inventory sorting and restart it after its done. This improved performance by around 10-50x for 200 items being sacrificied
changedThe endgame in its current form is a temporary solution to give players a possibility to progress beyond the currently available story/world. This endgame will morph and change with each big release to get closer to the interesting and long lasting gameplay i have planned.
fixedIm currently working with a bit of different development approach which allows me for easier hotfix deployment/development while still working on the 0.09 maintenance release

Progress Game changes

fixedas the title states this is just a small hotfix: - make the sacrificing of items in the late-game easier - fixing a potential crash/hangup when sacrificing a large quantity of items (100+)
fixedthis happened because with each item being removed from the inventory it would do a sort of the entire inventory, which would already take a bit of time when performed once for 100+ items, Additionally all item elements in the inventory UI would get informed about an item being removed from the sacrificial altar, creating an exponential growth in calculation power required. I fixed both these by making them more performant. Each item element now only listens to the "removed_from_sacrificial_altar" signal from its own item, not everyone's. and additionally when the sacrificial altar starts sacrificing items it will pause the inventory sorting and restart it after its done. This improved performance by around 10-50x for 200 items being sacrificied
changedThe endgame in its current form is a temporary solution to give players a possibility to progress beyond the currently available story/world. This endgame will morph and change with each big release to get closer to the interesting and long lasting gameplay i have planned.
fixedIm currently working with a bit of different development approach which allows me for easier hotfix deployment/development while still working on the 0.09 maintenance release

as the title states this is just a small hotfix: - make the sacrificing of items in the late-game easier - fixing a potential crash/hangup when sacrificing a large quantity of items (100+)

this happened because with each item being removed from the inventory it would do a sort of the entire inventory, which would already take a bit of time when performed once for 100+ items, Additionally all item elements in the inventory UI would get informed about an item being removed from the sacrificial altar, creating an exponential growth in calculation power required. I fixed both these by making them more performant. Each item element now only listens to the "removed_from_sacrificial_altar" signal from its own item, not everyone's. and additionally when the sacrificial altar starts sacrificing items it will pause the inventory sorting and restart it after its done. This improved performance by around 10-50x for 200 items being sacrificied

The endgame in its current form is a temporary solution to give players a possibility to progress beyond the currently available story/world. This endgame will morph and change with each big release to get closer to the interesting and long lasting gameplay i have planned.

Im currently working with a bit of different development approach which allows me for easier hotfix deployment/development while still working on the 0.09 maintenance release

I hope everyone is doing well!

Keep it up!

Source

Steam News / 10 August 2023

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