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Steam News14 December 20232y ago

v0.09.2 Maintenance Release Patch Notes

v0.09.2 Changelog: (Artwork by MetalPig) While working on the spells, i've gotten a serious case of motivation burnout on working on the game.

Full notes

Full Progress Game update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes8 additions2 changes0 removals
  • Gameplay
  • UI and audio
  • Balance
  • Maps
addedWhile working on the spells, i've gotten a serious case of motivation burnout on working on the game. This has happened in the past, where i got to a point to just release the stuff i have, instead of trying to just keep going and never finishing anything because i keep overscoping. Because of this i will release the maintenance release as is, and push back the new spells etc. to version 0.10. Where hopefully the new topics and new systems i can add will give me back a lot of motivation. as it happened in the past. Back then i received a new boost of motivation due to the feedback and ideas i received. So my hope is that it will work similar.
changedI was focused on improving the UI and general QoL for the 0.09 maintenance release.
addedContent: - Added 4 more Gem Tiers - Added up to Tier 4 for all Enchants (92 new enchants)
addedMoved Ressource Inventory and Crafting UI to Equipment UI - Moved Character_UI to Equipment UI - Moved Spell Book UI to the Masteries UI to reduce clutter and locate it in the place it is most relevant, as the spell book receives all its spells from the masteries + skill trees. This makes it easier for the player to immediately see newly added spells and the cause relationship when learning spells etc. - Masteries/Spell School: Reworked skill tree UI. No skill points necessary anymore, as those were kind of obsolete. Unlocking happens now depending on mastery level and you have to buy them with gold (outside of the starter spells of each tree). Also passives for spells now unlock to be buyable at a certain spell-level instead of mastery-level, to encourage and reward the leveling of spells. The UI Rework also takes less space and has less visual clutter than before. - Spell School UI: Reworked Checkbox based UI to Slot based UI, with right click and drag and drop of spell schools onto available slots. - Added new Font for improved readability (Will most likely expand this in the future to make it possible for players to add their own fonts) - Auto Caster: Auto caster no longer triggers or checks the normal spell cooldown and only uses its internal cooldown. This is meant to make auto-caster a parallel progression which doesnt take away anything for players that want to play the game actively. - With many of the sub-uis now being part of other bigger uis, i reordered/rearranged the side panel.
changedImprovements/QoL:
addedThe player now follows new paths on the world map.

v0.09.2 Changelog: (Artwork by MetalPig)

While working on the spells, i've gotten a serious case of motivation burnout on working on the game. This has happened in the past, where i got to a point to just release the stuff i have, instead of trying to just keep going and never finishing anything because i keep overscoping. Because of this i will release the maintenance release as is, and push back the new spells etc. to version 0.10. Where hopefully the new topics and new systems i can add will give me back a lot of motivation. as it happened in the past. Back then i received a new boost of motivation due to the feedback and ideas i received. So my hope is that it will work similar.

I was focused on improving the UI and general QoL for the 0.09 maintenance release.

Content:

  • Added 4 more Gem Tiers
  • Added up to Tier 4 for all Enchants

(92 new enchants)

Reworks:

- Moved Ressource Inventory and Crafting UI to Equipment UI - Moved Character_UI to Equipment UI - Moved Spell Book UI to the Masteries UI to reduce clutter and locate it in the place it is most relevant, as the spell book receives all its spells from the masteries + skill trees. This makes it easier for the player to immediately see newly added spells and the cause relationship when learning spells etc. - Masteries/Spell School: Reworked skill tree UI. No skill points necessary anymore, as those were kind of obsolete. Unlocking happens now depending on mastery level and you have to buy them with gold (outside of the starter spells of each tree). Also passives for spells now unlock to be buyable at a certain spell-level instead of mastery-level, to encourage and reward the leveling of spells. The UI Rework also takes less space and has less visual clutter than before. - Spell School UI: Reworked Checkbox based UI to Slot based UI, with right click and drag and drop of spell schools onto available slots. - Added new Font for improved readability (Will most likely expand this in the future to make it possible for players to add their own fonts) - Auto Caster: Auto caster no longer triggers or checks the normal spell cooldown and only uses its internal cooldown. This is meant to make auto-caster a parallel progression which doesnt take away anything for players that want to play the game actively. - With many of the sub-uis now being part of other bigger uis, i reordered/rearranged the side panel.

Improvements/QoL:

- The player now follows new paths on the world map.

- Side Panel Buttons: Added Hotkey to tooltip. Changed displayed key bindings to positional physical buttons on the keyboard. - Town: Building: improved Upgrade Button visibility - Town: Gathering Building: Added side_panel notifications functionality when gathering-building has ressources to pick up

- Equipment: Added Fist weapon permanence. This will be useful for adding base fist upgrading at a later point

- Cooking: Added Cook Button Tooltip for next Recipe tier stats - Cooking: Added 6 food icons - Cooking: Added drop source description to Trout and Karp

- Spell: Mana bubble: Added percentage exp gain depending on base damage received (which means before any reductions (armor, absorb, block)) - Spell: when trying to cast spell but is not learned fail message: Improved "spell is not learned" message with more indepth information - Spell Upgrade Button: Now also changes color depending on if the player can afford. - Spell Book: removed forced adding to spell

Source

Steam News / 14 December 2023

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