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Steam News17 July 20232y ago

State of Development 2 for 0.09 Maintenance

Hey everyone, here a small progress update for the 0.09 maintenance version: The QoL and Feedback has been mostly processed and implemented.

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Full Progress Game update

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Hey everyone,

What changed

0 fixes4 additions2 changes0 removals
  • Gameplay
  • Balance
  • Workshop
addedThe QoL and Feedback has been mostly processed and implemented. I now switched modes and started working on adding new spells/skills/functionality to spell-trees.
changedDark Tree (Draw on dark powers to curse your enemies and blast them to hell) - Arcane Tree (Use the purest form of magic to blast your enemies with your mana) - Blood Tree (spend hp to cast spells or drain life from your foes) - Earth Tree (Use the physical prowess of the earth to bolster your defenses or smash your enemies) - Fire Tree (Burn everything to the ground) - Holy Tree (Use the power of the light to cast miracles and smite your foes) - Lightning Tree (Zip zap, ligthning is a speedy route to death for your enemies) - Ice Tree (Freezing cold, sharp ice crystals to fight at sub-zero temperatures)
changedAxe Tree (Hack away at your enemies) - Dagger Tree (Stab away in quick succession with a high chance to hit weakpoints) - Hammer Tree (Smash your enemies and the ground with the power of this brute force) - Shield Tree (Focus on defense and bulwark yourself, while having some utility in attack) - Stave Tree (Its a big heavy stick, BUT WITH MAGIC. Strike your oponents with your martial prowess, infused with magic) - Wand Tree (Blast away at your enemies with magic projectiles, utilizing your mana as ammo) - Unarmed Tree (Master your fist, so you can master your enemies) - Mace Tree (Smash your enemies with accuracy and spikes. There is a reason why its the favorite weapon of a Paladin)
addedThe update will act as a foundation for these spell trees with around 2-3 spells per skill-tree and a couple of passives per tree that will change the behaviour of some spells. Some of those trees already had spells in 0.09 before maintenance update, and its mainly focusing on bringing the other spell-trees on a similar level (and maybe add some more to the ones that already had spells/passives)
addedThese will also be the foundation for changes and new stuff coming in future updates (0.10 and onwards). My hope is that those spell-trees etc. will add a feeling of a certain class fantasy to the game.
addedFunctionality of the spells - power of spells, upgrades, balancing - Add visual effects and icons for spells/skills etc.

Progress Game changes

addedThe QoL and Feedback has been mostly processed and implemented. I now switched modes and started working on adding new spells/skills/functionality to spell-trees.
changedDark Tree (Draw on dark powers to curse your enemies and blast them to hell) - Arcane Tree (Use the purest form of magic to blast your enemies with your mana) - Blood Tree (spend hp to cast spells or drain life from your foes) - Earth Tree (Use the physical prowess of the earth to bolster your defenses or smash your enemies) - Fire Tree (Burn everything to the ground) - Holy Tree (Use the power of the light to cast miracles and smite your foes) - Lightning Tree (Zip zap, ligthning is a speedy route to death for your enemies) - Ice Tree (Freezing cold, sharp ice crystals to fight at sub-zero temperatures)
changedAxe Tree (Hack away at your enemies) - Dagger Tree (Stab away in quick succession with a high chance to hit weakpoints) - Hammer Tree (Smash your enemies and the ground with the power of this brute force) - Shield Tree (Focus on defense and bulwark yourself, while having some utility in attack) - Stave Tree (Its a big heavy stick, BUT WITH MAGIC. Strike your oponents with your martial prowess, infused with magic) - Wand Tree (Blast away at your enemies with magic projectiles, utilizing your mana as ammo) - Unarmed Tree (Master your fist, so you can master your enemies) - Mace Tree (Smash your enemies with accuracy and spikes. There is a reason why its the favorite weapon of a Paladin)
addedThe update will act as a foundation for these spell trees with around 2-3 spells per skill-tree and a couple of passives per tree that will change the behaviour of some spells. Some of those trees already had spells in 0.09 before maintenance update, and its mainly focusing on bringing the other spell-trees on a similar level (and maybe add some more to the ones that already had spells/passives)
addedThese will also be the foundation for changes and new stuff coming in future updates (0.10 and onwards). My hope is that those spell-trees etc. will add a feeling of a certain class fantasy to the game.

here a small progress update for the 0.09 maintenance version:

The QoL and Feedback has been mostly processed and implemented. I now switched modes and started working on adding new spells/skills/functionality to spell-trees.

These include:

- Dark Tree (Draw on dark powers to curse your enemies and blast them to hell) - Arcane Tree (Use the purest form of magic to blast your enemies with your mana) - Blood Tree (spend hp to cast spells or drain life from your foes) - Earth Tree (Use the physical prowess of the earth to bolster your defenses or smash your enemies) - Fire Tree (Burn everything to the ground) - Holy Tree (Use the power of the light to cast miracles and smite your foes) - Lightning Tree (Zip zap, ligthning is a speedy route to death for your enemies) - Ice Tree (Freezing cold, sharp ice crystals to fight at sub-zero temperatures)

- Axe Tree (Hack away at your enemies) - Dagger Tree (Stab away in quick succession with a high chance to hit weakpoints) - Hammer Tree (Smash your enemies and the ground with the power of this brute force) - Shield Tree (Focus on defense and bulwark yourself, while having some utility in attack) - Stave Tree (Its a big heavy stick, BUT WITH MAGIC. Strike your oponents with your martial prowess, infused with magic) - Wand Tree (Blast away at your enemies with magic projectiles, utilizing your mana as ammo) - Unarmed Tree (Master your fist, so you can master your enemies) - Mace Tree (Smash your enemies with accuracy and spikes. There is a reason why its the favorite weapon of a Paladin)

(Maybe some passives for the gathering-trees, but not sure yet, i think that might come most likely in 0.10)

The update will act as a foundation for these spell trees with around 2-3 spells per skill-tree and a couple of passives per tree that will change the behaviour of some spells. Some of those trees already had spells in 0.09 before maintenance update, and its mainly focusing on bringing the other spell-trees on a similar level (and maybe add some more to the ones that already had spells/passives)

These will also be the foundation for changes and new stuff coming in future updates (0.10 and onwards). My hope is that those spell-trees etc. will add a feeling of a certain class fantasy to the game.

Im working on 3 parts to make this happen:

- Functionality of the spells - power of spells, upgrades, balancing - Add visual effects and icons for spells/skills etc.

Looking forward to getting it in your hands to try and play.

Keep it up!

Source

Steam News / 17 July 2023

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