In this update3
Full notes
Full Outworld Station update
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What changed
- Gameplay
- Performance
- Balance
- Events
- UI and audio
- Store
Outworld Station changes
Attention Station Commanders!
Version 0.1.2.1 [EA] is now available on your Steam Client - please restart Steam to auto-update to this version now!
Changes:
Major performance optimisations
Optimised selling and mass-selling on very large stations
Tug system has been reworked:
Tugs will not try and move multiple ships into the same destination
Tugs now have a larger range of operations
Tugs will move ships into the Fuel Bay with the most fuel stored (if possible)
If you link Shipyard > Fuel Bay > Ammo Depot > Location then tugs will auto-move a ship that doesnt need ammo to the end location after fuelling is complete
You can now grab a ship from a tub to override it
Tugs will now drop the current ship and return to base if you switch off its parent Tug Bay
Wormholes now act as Containment Chambers
Stack Size of Nuclear Waste increased to 500
Wormholes can now be linked directly to Antimatter Reactors
Antimatter Reactor power output is now 5000 MW
Optional objectives will now warn you if there is no space for multiple rewards in Hub
You can now set defaults for Max Factory Outputs
If you complete an Optional Objective without enough space in your Hub, rewards will now be spawned inside an escape pod above the hub
You can no longer build a Fuel Bay or Ammo Depot directly above a Shipyard or other Fuel Bay/Ammo Depot
Neutron Initiators now use a lot more Uranium but a lot less SuperAlloy
Exotic Matter now appears in the Filter List
When you Upgrade a module, the last slot's filter settings will be copied into the new slots
You can now set a module's efficiency using an Edit Box
Added a small timeout delay on Wormhole UI to reduce chance of mis-click
Altered Fusion Reactor collision slightly to let 2 be placed across from each other
Larger ships which more max fuel now have longer Meltdown times
Improved the Pipe-Flow algorithm when FPS is lower
You can now rebind Pause Game and Codex
Can now move and store Neutron Initiators in the Containment Chamber
Major optimisations on completed ships sitting around your station
Fixes:
Fixed an issue where the game would crash with "max objects exceeded" error
Ambient sound-settings now saved between sessions
Fixed an issue where user would hear loud noise on startup
Music no longer stops when player is killed
Fixed an issue where carried objects would shoot offscreen after game is paused while dragging them
Fixed an issue where the Power Linker would not re-initialise after being damaged and auto-repaired
Fixed an issue where turret range turns white during an ice-storm event
When loading a game, modules that are switched off now appear correctly
Fixed an issue with Duplicating a module and dragging out connectors and causing some links to be lost
Status View icons no longer dissappear after Hiding Upper Level
Module's label changes now appear while Status View is active
Fixed a bug with using Escape etc after using the Choose Item Amount popup
Ship fusion-reactor meltdown timers are now saved and loaded correctly
If you duplicate a factory it will now use overridden max input/output/power settings correctly even if you changed the defaults
Save-files now show local time correctly
...See you in the TAU System commanders!
Source
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