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Steam News7 May 20251y ago

Version 0.1.2.1 [EA] Now Available

Attention Station Commanders! Version 0.1.2.1 [EA] is now available on your Steam Client - please restart Steam to auto-update to this version now!

In this update3

Full notes

Full Outworld Station update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

13 fixes9 additions9 changes3 removals
  • Gameplay
  • Performance
  • Balance
  • Events
  • UI and audio
  • Store
addedAttention Station Commanders!Version 0.1.2.1 [EA] is now available on your Steam Client - please restart Steam to auto-update to this version now!
changedChanges:Major performance optimisations
changedChanges:Tug system has been reworked: Tugs will not try and move multiple ships into the same destination Tugs now have a larger range of operations Tugs will move ships into the Fuel Bay with the most fuel stored (if possible) If you link Shipyard > Fuel Bay > Ammo Depot > Location then tugs will auto-move a ship that doesnt need ammo to the end location after fuelling is complete You can now grab a ship from a tub to override it Tugs will now drop the current ship and return to base if you switch off its parent Tug Bay
changedChanges:Stack Size of Nuclear Waste increased to 500
addedChanges:Wormholes can now be linked directly to Antimatter Reactors
changedChanges:Optional objectives will now warn you if there is no space for multiple rewards in Hub

Outworld Station changes

addedVersion 0.1.2.1 [EA] is now available on your Steam Client - please restart Steam to auto-update to this version now!
changedMajor performance optimisations
changedTug system has been reworked: Tugs will not try and move multiple ships into the same destination Tugs now have a larger range of operations Tugs will move ships into the Fuel Bay with the most fuel stored (if possible) If you link Shipyard > Fuel Bay > Ammo Depot > Location then tugs will auto-move a ship that doesnt need ammo to the end location after fuelling is complete You can now grab a ship from a tub to override it Tugs will now drop the current ship and return to base if you switch off its parent Tug Bay
changedStack Size of Nuclear Waste increased to 500
addedWormholes can now be linked directly to Antimatter Reactors

Attention Station Commanders!

Version 0.1.2.1 [EA] is now available on your Steam Client - please restart Steam to auto-update to this version now!

Changes:

  • Major performance optimisations

  • Optimised selling and mass-selling on very large stations

  • Tug system has been reworked:

    • Tugs will not try and move multiple ships into the same destination

    • Tugs now have a larger range of operations

    • Tugs will move ships into the Fuel Bay with the most fuel stored (if possible)

    • If you link Shipyard > Fuel Bay > Ammo Depot > Location then tugs will auto-move a ship that doesnt need ammo to the end location after fuelling is complete

    • You can now grab a ship from a tub to override it

    • Tugs will now drop the current ship and return to base if you switch off its parent Tug Bay

  • Wormholes now act as Containment Chambers

  • Stack Size of Nuclear Waste increased to 500

  • Wormholes can now be linked directly to Antimatter Reactors

  • Antimatter Reactor power output is now 5000 MW

  • Optional objectives will now warn you if there is no space for multiple rewards in Hub

  • You can now set defaults for Max Factory Outputs

  • If you complete an Optional Objective without enough space in your Hub, rewards will now be spawned inside an escape pod above the hub

  • You can no longer build a Fuel Bay or Ammo Depot directly above a Shipyard or other Fuel Bay/Ammo Depot

  • Neutron Initiators now use a lot more Uranium but a lot less SuperAlloy

  • Exotic Matter now appears in the Filter List

  • When you Upgrade a module, the last slot's filter settings will be copied into the new slots

  • You can now set a module's efficiency using an Edit Box

  • Added a small timeout delay on Wormhole UI to reduce chance of mis-click

  • Altered Fusion Reactor collision slightly to let 2 be placed across from each other

  • Larger ships which more max fuel now have longer Meltdown times

  • Improved the Pipe-Flow algorithm when FPS is lower

  • You can now rebind Pause Game and Codex

  • Can now move and store Neutron Initiators in the Containment Chamber

  • Major optimisations on completed ships sitting around your station

Fixes:

  • Fixed an issue where the game would crash with "max objects exceeded" error

  • Ambient sound-settings now saved between sessions

  • Fixed an issue where user would hear loud noise on startup

  • Music no longer stops when player is killed

  • Fixed an issue where carried objects would shoot offscreen after game is paused while dragging them

  • Fixed an issue where the Power Linker would not re-initialise after being damaged and auto-repaired

  • Fixed an issue where turret range turns white during an ice-storm event

  • When loading a game, modules that are switched off now appear correctly

  • Fixed an issue with Duplicating a module and dragging out connectors and causing some links to be lost

  • Status View icons no longer dissappear after Hiding Upper Level

  • Module's label changes now appear while Status View is active

  • Fixed a bug with using Escape etc after using the Choose Item Amount popup

  • Ship fusion-reactor meltdown timers are now saved and loaded correctly

  • If you duplicate a factory it will now use overridden max input/output/power settings correctly even if you changed the defaults

  • Save-files now show local time correctly

...See you in the TAU System commanders!

Source

Steam News / 7 May 2025

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