In this update3
Full notes
Full Outworld Station update
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What changed
- Gameplay
- Performance
- Fixes
- UI and audio
Outworld Station changes
Attention Station Commanders!
Version 0.1.2.0 [EA] is now available on your Steam Client - please restart Steam to auto-update to this version now!
Changes:
Mk 3 Miner upgrade (unlocks at Level 10)
Mk 3 Storage upgrade (unlocks at Level 9)
You can now rebind WASD/Arrow keys for moving camera and drone
You can now rebind all Hotbar 1-10 keys
You can now set a Max Output amount for all factories
In Advanced Mode you can now use CTRL+C to copy a Slot's settings and CTRL+V to paste it into another slot
Increased pipe flow-rate to 300/min
Several performance optimisations
Cloud Miners now show how much hydrogen they produce/min
You can now Build and Sell while the game is paused
Added game option to enable/disable Environmental Hazards (e.g. Gas Clouds)
Added warnings if a power generator is low on fuel (less than a minute left) or its output is full of waste
Tweaked solar panel efficiency algorithm
In Advanced Mode if you select a slot that has a filter, popup will default to that filter
Cloud Miner warnings no longer show the Popup
Now shows hotkeys for adding build items to the Hotbar
Small Fuel Tanks recipe now uses less Nano-Plate
Fixes:
Fixed some path-finding issues to make nicer paths
Optimised Mass-Selling lots of modules
Now displays game time correctly when over 24-hours in-game time
Clicking off a label in Advanced Mode now confirms the change in text
Improved how tugs function
Photon Tanker Icon now correct
Smelter/Storage now sends to Containment Chamber correctly
If you sell a tug its warning message are now removed
Multiple nearby Atomizers no longer "fight" over nearby resources
Fixed an issue with swapping zones while building pipes
Tooltip now says "add to todo list" on hotbar items
When upgrading a Freighter with item filters, no longer sets the gas slot to the filter incorrectly
Can now rebind Q & E correctly
Secondary hotkeys now save correctly
Can see the Save-Game name even at higher UI scales
Station View now shows icons on newly built modules
Placing Modules no longer collide with objects (e.g. asteroids) in-game
You no longer lose items when replacing a Mk 2 Storage with a Mk 1 Storage
Fixed an issue with tugs bouncing up and down on pads
Module Priority indicator now appears after save & load correctly
...See you in the TAU System commanders!
Source
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