In this update2
Full notes
Full Outworld Station update
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What changed
- Gameplay
- Events
- Fixes
- UI and audio
Outworld Station changes
Attention Station Commanders, Version 1.0.0.5 is now available with the following changes and fixes:
New Features:
Made a lot of changes to the Steamdeck Control Scheme
Void Anomalies not so easy to kill with conventional defences
Added "Copy Links" and "Paste Links" with hotkeys to the Advanced section of module popup
Added "Paste Setup" and "Paste Links" to the Multi-Select tool so you can duplicate a module's setup and links easily to many buildings
You can now add an Exo-Planet lifter to the TODO list
You can now add an item filter for Overdrive Cores
You can now manually remove (and add) Antimatter to/from a Mk 3 Fuel Depot
You can now build Equipment and Freighters from the Quantum Storage
When completing Optional contracts, rewards are placed in the first available HUB with space
You can now change the Priority of the Laboratory
You can now set the minimum "Max Efficiency" value from 1% - 100%
Bug Fixes:
The lower toolbar now resizes with smaller window sizes without overlapping
Fixed an issue with Particle Accelerator showing incorrect output/min when set to less than 100% Max Efficiency
Fixed an issue where a tug transporting a Component would drop it in mid air if switched off mid-way through
Fixed an issue where the Tug would not drop a large ship into Fuel Bay/Ammo Depot
Fixed a bug where multiplayer text chat lines overlapped the UI
Fixed a bug where Moved buildings would lose links in a MP game
Fixed a bug where Containment Chamber would not accept more than 100 Exotic Matter dropped [off
Fixed an issue where the tooltip for a Derelict was offset far to the right
Fixed a UI issue where Advanced settings buttons were overlapping
Fixed an issue where the Shipyard requested too many materials for the "Max Ships" set
Fixed an issue where the Mission Objective briefing appeared every time you load
Blueprints with Pipes now calculate build-parts correctly
Fixed an issue with Particle Accelerator allowing multiple items to be produced with a single Loop
Fixed an issue with the Component Factory not requesting the correct amount of items
Fixed an issue when renaming a module with lower-case letters not updating
Source
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