In this update3
Full notes
Full Outworld Station update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- UI and audio
- Events
- Fixes
Outworld Station changes
Attention Station Commanders, there is a new BETA: Version 1.1.1.0 now available on the BETA branch of the game with the following changes:
New Features:
Added a Mk 2 Manufactory and associated Objective at Station Level 12
You can now create Blueprint Folders and add Blueprints to them
Added an Advanced Freighter View which gives you more control over the order of docks freighters will visit and other options
You can now Exclude an item from a slot using item filters to stop that item ever being stocked there
You can now directly set the wanted factory input or output rate per min and efficiency will be calculated and set automatically
Recycler values now shown on items in the Codex
Factory sound effects now have their own slider under the Settings > Audio menu
The shielded effect on buildings is now more subtle and less intrusive
Quantum Rifts no longer emit radiation when a Quantum Extractor is built on top of them
Alternate recipe items now show the alternate recipe name in the Codex
Space Elevator now appears in the Production Overview
Bug Fixes:
Void Anomalies now spawn further from Void Rifts in the Void Event Horizon zone
Offscreen marker labels now show correctly on left-hand-side
Controlled ship icons no longer dissapear after saving & reloading
Freighters no longer take as much selection priority when behind other buildings
In 3/4-player multiplayer mode, other players grabbing objects/asteroids now shows correctly
Fixed some item filter issues in the Quantum Storage
Antimatter Reactors and other buildings wont play startup sound-effects or animation after loading a game
Dragging Waypoints locations around now works in a multiplayer game
Atomizers now show what is stored inside in a minimal hovered popup menu
Fixed an issue where radioactive objects did not emit radiation after a save & load
Fixed some issues where you could create colliding pipe layouts (e.g. very small crossing pipes)
Join the BETA Now:
To join the Beta Branch of the game, please do the following:
Open your Steam Client and locate Outworld Station in your Library
Right-click and choose Properties
Choose Betas
Enter the following code into the Private Betas box: betatest12345 and click Check Code
Select Beta - Beta Testing Branch from the drop-down menu above to opt into the beta and update your game
Source
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