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Steam News24 May 20264mo ago

Small update

Bug fixes Fix for incorrect Flow State tooltip cooldown duration. Fix for Desync+ clearing on Core activation. Fix for being able to drop weapons during melee dash.

Full notes

Full Out of Action update

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What changed

0 fixes1 addition0 changes0 removals
  • Fixes
addedBug fixes Fix for incorrect Flow State tooltip cooldown duration. Fix for Desync+ clearing on Core activation. Fix for being able to drop weapons during melee dash. Fix for a few cases where the wrong weapon appears equipped to other players. Fix for Transference disguise working in non team modes. Fix for Ghost not appearing on TRG / Hunter optics past 50m. Changes and additions Deploy as clone option now available on spawn menu. Will clone entire loadout of last killer on spawn, including foundations, dominant foundation and specialisations. Does not apply if killed by allies or AI bots. The placeholder Shell model now has a different tint variation per Shell. This is very much an interim 'bodge' until the Shell models are made, but should help slightly with identifying them more. Implemented the resupply point (restocks all ammo). It has been added to the firing range, but will also be used around team spawn areas when they go in. Basic and using a stand in model for now. Pyro-Pyscho no longer receives damage flinch from Burn. Umibozu recoil reduced (new recoil system hit it hard).

Out of Action changes

addedBug fixes Fix for incorrect Flow State tooltip cooldown duration. Fix for Desync+ clearing on Core activation. Fix for being able to drop weapons during melee dash. Fix for a few cases where the wrong weapon appears equipped to other players. Fix for Transference disguise working in non team modes. Fix for Ghost not appearing on TRG / Hunter optics past 50m. Changes and additions Deploy as clone option now available on spawn menu. Will clone entire loadout of last killer on spawn, including foundations, dominant foundation and specialisations. Does not apply if killed by allies or AI bots. The placeholder Shell model now has a different tint variation per Shell. This is very much an interim 'bodge' until the Shell models are made, but should help slightly with identifying them more. Implemented the resupply point (restocks all ammo). It has been added to the firing range, but will also be used around team spawn areas when they go in. Basic and using a stand in model for now. Pyro-Pyscho no longer receives damage flinch from Burn. Umibozu recoil reduced (new recoil system hit it hard).
  • Bug fixes

    • Fix for incorrect Flow State tooltip cooldown duration.

    • Fix for Desync+ clearing on Core activation.

    • Fix for being able to drop weapons during melee dash.

    • Fix for a few cases where the wrong weapon appears equipped to other players.

    • Fix for Transference disguise working in non team modes.

    • Fix for Ghost not appearing on TRG / Hunter optics past 50m.

    Changes and additions

    • Deploy as clone option now available on spawn menu.

      • Will clone entire loadout of last killer on spawn, including foundations, dominant foundation and specialisations.

      • Does not apply if killed by allies or AI bots.

    • The placeholder Shell model now has a different tint variation per Shell. This is very much an interim 'bodge' until the Shell models are made, but should help slightly with identifying them more.

    • Implemented the resupply point (restocks all ammo). It has been added to the firing range, but will also be used around team spawn areas when they go in. Basic and using a stand in model for now.

    • Pyro-Pyscho no longer receives damage flinch from Burn.

    • Umibozu recoil reduced (new recoil system hit it hard).

Source

Steam News / 24 May 2026

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