Full notes
Full Out of Action update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Balance
- UI and audio
- Gameplay
Out of Action changes
Bug fixes
Fix for explosive far damage being negatively affected by Hardware 5 bonus.
Fix for Overclocked self damage not counting as actual damage (can now actually die from it and it also correctly removes any bonus defense).
Fix for Desync+ Shock damage counting as direct.
Fix for various tooltips.
Changes and additions
Primed passives. Final layer of the Matrix. Values stack per item within the prime chains (75% cap), higher value applies if item in used in loadout. WIP, everything subject to change:
Body
- Shell12-24% reduced direct damage received while knocked down.
Augment: 2-4% aux power used restored to max vitals and defense.
- Weapon8-16% increased lunge speed, duration, and bonus damage.
Device: 8-16% of missing vitals restored on enhancement device use.
Tech
Augment: 2-4% of active defense regeneration applies to vitals.
- Attachment2-4% increased Core duration while firearm equipped.
- Device8-16% reduced active device cooldowns on manual Core activation.
Hardware
- Augment8-16% reduced direct damage received while reloading or using primary Stim.
- Weapon8-16% reduced speed penalty of holstered weapons.
- Attachment2-4% increased firearm velocity.
- Device8-16% reduced explosive damage dealt to self and allies.
UI barebones for now, cumulative values are shown on the Matrix as primes are placed, will use currently selected loadout for the additional bonuses
Primed asset points cap from 6 > 10, maximum of 5 can be used per foundation.
Resourceful can now deconstruct heads.
Headhunter (and Resourceful) can now carry heads as normal by tapping interact. Holding interact will consume on pickup (tap and hold if already carrying).
Fists can now lunge, but no longer build combo points.
Professional increased quick melee damage from 100 > 50%.
Bleed / Burn threshold from 0 > 0.5.
- Body 1 reworded / changed from50% reduce max vitals and defense damage received > Max vitals and defense can no longer be reduced below 25%.
Icarus hipfire spread from 2.0 > 2.5.
Added Lunge and Leap maneuver states (Leap to be used later).
Source
Changelog.gg summarizes and formats this update. How we read updates.
