Update history
Latest Out of Action updates
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- Out of Action
Small update
Bug fixes Fix for Rhino knockdowns to airborne targets not using range check (to prevent point blank knocks). Fix for players impacting in dropship or just after dropping. Fix for strafe / quick melee dash not triggerin…
Announcement7 changesBalanceGameplay - Out of Action
Small update
Bug fixes Fix for Backdoor detections not clearing on head despawn. Fix for name on heads not always clearing when player respawns. Fix for Bloodsport not reducing aux drain on backup weapons. Fix for dexterity not appl…
Announcement5 changesGameplayMaps - Out of Action
Small update
Small client side update. Death statistic is no longer hooked up and will not display on end match scoreboards (for a game that's prime intention was always to promote style over just K/D, I think it will only be benefi…
Announcement1 changeGameplay - Out of Action
Small update
Interactions UI made a bit more legible, with less overlap. Decapitated heads: Now have an icon when nearby (as they were quite easily lost in the chaos). Will show player names and have glowing eyes while the player ha…
Announcement1 changeGameplay - Out of Action
Update
Some things to play around with while game mode and map updates are underway. Bug fixes Fix for Akimbo aim spread not using minimum cap. Fix for Ghost Body spec cooldown preventing camouflage activating. Fix for Ghost i…
Announcement17 changesMapsBalance - Out of Action
Small update
Bug fixes Fix for alternate aim minimum spread not applying. Fix for Unstable Core being affected by loadout swap Core penalty. Fix for Hangar target bots not spawning if Simulation run with count set to 0. Fix for pres…
Announcement4 changesGameplayServer - Out of Action
Small update
Bug fixes Fix for Rhino concussive impulse not triggering from drop ship landing. Fix for being able to drop weapon while holding quick melee dash. Fix for Hyper audio triggering on death with Body 150. Fix for drop shi…
Announcement4 changesGameplayServer - Out of Action
Update
Bug fixes Fix for Matrix tooltips appearing behind other UI elements. Fix for turning off Dragon hover switching Overseer aim mode to ADS. Changes and additions Jin-Sec dropship deployment WIP, AKA part 1 of the spawn p…
Announcement8 changesUI/audioMaps - Out of Action
Small update
Bug fixes Fix for Concussive impulse restoring more defense than intended. Fix for Shell Shock damage over time counting as direct damage. Fix for Tech spec Rhino defense regen bypassing Burning and Corrode. Changes and…
Announcement4 changesGameplayServer - Out of Action
Small update
Bug fixes Fix for clones saving between matches. Fix for Augmented Nano-wire showing interactions for all holstered weapons on enemies. Fix for weapon rechambering not automatically activating on disconnecting from Anch…
Announcement9 changesGameplayUI/audio - Out of Action
Small update
Fix for duplicate weapon models on weapon pickup. Fix for missing weapon model on interrupted quick melee. Clone War quick change to reduce the staleness over time and always keep mixing (keeping it simple as this is no…
Announcement6 changesBalanceServer - Out of Action
Update
Bug fixes Fix for CR not being gained from kills. Fix for Wildfire not applying the Akimbo damage reduction for automatic firemode. Fix for hovering over selected loadout not showing tooltip. Changes and additions A sma…
Announcement4 changesBalanceGameplay - Out of Action
Small update
Bug fixes Fix for incorrect Flow State tooltip cooldown duration. Fix for Desync+ clearing on Core activation. Fix for being able to drop weapons during melee dash. Fix for a few cases where the wrong weapon appears equ…
Announcement5 changesGameplayUI/audio - Out of Action
Small update
Recreated the recoil system to no longer be affected by framerate (thanks to those that helped highlight this). This will likely change the feel for all guns, but is necessary. Will await feedback. Increased the max hip…
Announcement3 changesGameplayBalance - Out of Action
Small update
Bug fixes Fix for Dragon losing too much momentum on changing direction with air dash. Fix for Dragon air dash still exceeding max maneuver speed occasionally. Fix for akimbo burst weapons firerate being increased. Fix…
Announcement1 changeBalance - Out of Action
Small patch
Fix for sliding sounds getting stuck on players sometimes. Fix for TTK not actually cutting Nano-wires. Fix for Dragon air dash exceeding 10.5 m/s (Dragons max maneuver speed). Fix for Ghosts being visible past max rang…
Announcement1 changeBalance

