Hi Everyone, I've been meaning to add this in for a bit, a simple addition to the environment, loot crates of various sizes.
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addedHi Everyone, I've been meaning to add this in for a bit, a simple addition to the environment, loot crates of various sizes. Smallest ones introduced near the entrance of a room with the largest and most plentiful located off the beaten path. The main focus of development is still on the marines at the moment. Currently the game goes into alert phase the moment the player is seen by a marine, this is to be replaced by a radio mechanic that will give the player time to respond to an alerted location.
Organism8 changes
addedHi Everyone, I've been meaning to add this in for a bit, a simple addition to the environment, loot crates of various sizes. Smallest ones introduced near the entrance of a room with the largest and most plentiful located off the beaten path. The main focus of development is still on the marines at the moment. Currently the game goes into alert phase the moment the player is seen by a marine, this is to be replaced by a radio mechanic that will give the player time to respond to an alerted location.
Hi Everyone, I've been meaning to add this in for a bit, a simple addition to the environment, loot crates of various sizes. Smallest ones introduced near the entrance of a room with the largest and most plentiful located off the beaten path. The main focus of development is still on the marines at the moment. Currently the game goes into alert phase the moment the player is seen by a marine, this is to be replaced by a radio mechanic that will give the player time to respond to an alerted location.