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Steam News7 November 20187y ago

Small Update: Nekril Marines Nov 06

Hi everyone. The progress of the marines is moving forward. Work has been busy so progress has been slow but still steady.

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  • UI and audio
addedHi everyone. The progress of the marines is moving forward. Work has been busy so progress has been slow but still steady. One of the main design choices I've made in regards to the marines is modular attributes based on what armor and equipment is generated for them. As you can see, there are different helmets, chest pieces, legs, etc for them. These will dictate various factors such as whether they generate an aura or if they grant Amp to fellow marines. Helmets can dictate whether they either see or hear things as both a sight and audio component is assigned to them. AI has been worked on as well. I look forward to providing a detailed post once more has been accomplished in regards to their array setup and the new weapons that I have in store for them. As always, thank you guys again for the continued interest.

Organism8 changes

addedHi everyone. The progress of the marines is moving forward. Work has been busy so progress has been slow but still steady. One of the main design choices I've made in regards to the marines is modular attributes based on what armor and equipment is generated for them. As you can see, there are different helmets, chest pieces, legs, etc for them. These will dictate various factors such as whether they generate an aura or if they grant Amp to fellow marines. Helmets can dictate whether they either see or hear things as both a sight and audio component is assigned to them. AI has been worked on as well. I look forward to providing a detailed post once more has been accomplished in regards to their array setup and the new weapons that I have in store for them. As always, thank you guys again for the continued interest.

Hi everyone. The progress of the marines is moving forward. Work has been busy so progress has been slow but still steady. One of the main design choices I've made in regards to the marines is modular attributes based on what armor and equipment is generated for them. As you can see, there are different helmets, chest pieces, legs, etc for them. These will dictate various factors such as whether they generate an aura or if they grant Amp to fellow marines. Helmets can dictate whether they either see or hear things as both a sight and audio component is assigned to them. AI has been worked on as well. I look forward to providing a detailed post once more has been accomplished in regards to their array setup and the new weapons that I have in store for them. As always, thank you guys again for the continued interest.

Source

Steam News / 7 November 2018

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