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20,000 wishlists — the result of our shared journey and hard work.
We’ve reached 20,000 wishlists, and we want to sincerely thank each and every one of you. For our small team, this is a very important milestone. Every wishlist, comment, discussion, piece of feedback, and share helps N…
Demo Trailer Out Now!
Welcome, dear friends! We’d like to share that we’re currently at a very important stage. We’re preparing a major update and a demo for May — including for the festival. Today we’re showing you the first teaser of what’…
Our Naval Playtest is now over!
Ahoy, friends! Our Naval Playtest has come to an end! We'd like to thank you for participating in it! The main goal that we pursue is the goal that makes each of us crawl to our computers in the morning, spilling coffee…
The horizon is clear: Neverseas sets sail!
Friends—sailors, captains, and all who already hear the call of open waters! These days, the team is working at full capacity — like shipwrights preparing a vessel for a long voyage. Systems are being checked, builds te…
Neverseas - Naval Playtest!
Dear sailors, captains, and adventurers, We’re pleased to announce the next stage of open testing — the Naval Playtest, launching on November 29, 2025. This stage is dedicated to one of the core systems of Neverseas — n…
Neverseas - Developer's Log №6
Galleon — the Glory of the Neverseas Galleon — a large multi-deck sailing ship of the 16th–18th centuries with substantial artillery armament, used both as a warship and a merchant vessel. The origin of the word “galleo…
Neverseas - Developer's Log №5
Ahoy, Captains! The sailing ship of the XVI–XVIII century is an incredibly complex technological object. The construction of the new sailing ship was an event, the result of the hard work of a huge number of people. The…
Neverseas - Developer's Log №4
Ahoy, Captains! Today we’re diving into the ship armament system of Neverseas. This topic turned out to be so broad and complex that it sparked numerous heated discussions and several complete overhauls and redesigns. T…
Neverseas - Developer's Log №3
Greetings, travelers! Six bells on the watch — a new devlog rises on the horizon! Two weeks have passed, and we’re back with fresh updates on the development of Neverseas. Today, we continue the topic from our previous…
Neverseas - Developer's Log #2
Greetings, travelers! It’s been a while since we last sent word from the deck of our sailing ship about the development of Neverseas. Today, we’re excited to share what we’ve been working on over the past months and lif…
Happy New Year!
Ahoy, Captains! Today I'm pleased to announce that this weekend we're going to launch playtesting for coop mode. First 200 random requesters gonna receive their access, but those who are in discord, as always, can reque…
Coop Playtest launch!
Ahoy, Captains! Today I'm pleased to announce that this weekend we're going to launch playtesting for coop mode. First 200 random requesters gonna receive their access, but those who are in discord, as always, can reque…
Aggrgh! All aboard, we're sailing to the playtest!
A few months have passed and we are back with news about the project! First of all, we want to thank you for your interest in the demo version and massive feedback alongside with wishes left to us. But its time to move…
Neversas Devlog #1
Ahoy captains! Today we are starting our series of devlogs on the development of the adventure game “Neverseas” and want to share with you the level design process. On today's agenda is the construction of the Neverseas…
Optimization: DLSS and FidelityFX SR
Optimization and Performance Lately we have received many reports of poor performance in the game on some machines. I hope you didn't wait too long, because all this time we have been working on optimization and perform…
Festival update
Recently, a system for creating items has been added, the initial tasks have been updated, which will allow you to immerse yourself in the world of Neverseas easier and more enjoyable, as well as a world-building system…
QoL regular improvements.
Build 0.1.0.842 Added Tutorial widget so nobody could miss basic controls for any reason Small collision changes so NPC should be unable to jump into water and player wouldn't stuck in market buildings Localization upda…
