Update log
Full Neverseas update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
Ahoy captains!
Today we are starting our series of devlogs on the development of the adventure game “Neverseas” and want to share with you the level design process. On today's agenda is the construction of the Neverseas hub city (to be honest, we haven't come up with the name of the city yet). Let's start with the concept.
The original city layout plan sketched in Paint))
The goal that we pursued at the prototyping stage was to ensure maximum functionality and not create entities that would then not be used in the gameplay, so that the island turned out to be quite compact, but at the same time, it seems to us that we managed to achieve what we planned.
Final layout in Unreal (I apologize for the crappy light)
As planned, the island should be a place where the player receives orders, sells and buys equipment, repairs and upgrades his ship, and also be the calling card of unprecedented seas. We have been building the island for a month and have not yet completed it... But globally, all the features of the layout have been taken into account, buildings have been erected, roads have been laid, the rest is fine detailing. Did we succeed? – They will show gameplay tests and your feedback. Therefore, we will be grateful to you for your feedback and wishes. Write your opinion in the comments, we will be glad to read it or even listen to it (Which happens extremely rarely in our area)
Neverseas Team
Source
