Update log
Full Neverseas update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Performance
- Gameplay
- UI and audio
- Fixes
- Store
Optimization and Performance
Lately we have received many reports of poor performance in the game on some machines. I hope you didn't wait too long, because all this time we have been working on optimization and performance. As a result, DLSS and FSR were integrated into the project, significantly increasing performance, as well as a number of other optimization edits that allowed us to gain a certain number of frames without losing image quality.
DLSS
The DLSS image enhancement algorithm allows you to increase the maximum resolution values, which ultimately directly affects the “playability” of the content and promotes deep immersion in it.
Fidelity FX Super Resolution
Fidelity FX Super Resolution is a real-time image scaling technology that allows you to increase productivity with minimal loss of final image quality.
Updates and changes
New control tips and new content have also been added:
The ship interface has been redesigned: it now has control tips and only the necessary information is displayed
The character interface has been redesigned, namely, a hint on the main keys for interacting with interfaces and the outside world has been added.
Now there is no need to hold down the compass key. Now it is always displayed. You can also turn off its display using the C key.
Added interface for tasks and orders. Now you can prioritize the tasks you are performing and hide those that you plan to do later or completely refuse to complete them.
A spyglass has been added, allowing you to see threats in time and adjust the course of your ship
Bug fixes
In addition to this, critical problems were eliminated that prevented players from receiving part of the game’s content:
Fixed a bug where the character would hang in the air when equipping a weapon while controlling the ship
Fixed a bug where NPCs disappeared after talking to them
Fixed a bug where it was possible to skip the starting tasks and sail on a ship, thereby breaking the passage
Fixed a bug due to which NPC weapons glowed as an item for pickup
Fixed a bug due to which additional cannons could fire in a circle
Fixed a bug where islands did not appear while sailing on a ship
Have a nice FPS, Captain!
Source
