Update log
Full Neverseas update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Balance
- Gameplay
We’ve reached 20,000 wishlists, and we want to sincerely thank each and every one of you.
For our small team, this is a very important milestone. Every wishlist, comment, discussion, piece of feedback, and share helps Neverseas move forward.
Right now, we are actively working on the Neverseas demo, which is planned for release on May 18. The main focus of the demo is to show not just separate mechanics, but gameplay built around a living world simulation: economy, naval battles, sieges, trade, resources, and conflicts that do not simply happen on their own, but emerge from what is taking place in the world.
We want players to feel that every action has consequences. A captured ship, a disrupted trade route, a shortage of resources, or a successful siege should influence the overall course of events and open up new opportunities.
We are especially grateful to our friendly community — your support, interest, and belief in the project mean a great deal to us. Thanks to you, we continue working with even greater motivation.
There is still a lot of work ahead, but this moment is truly special for us.
Thank you for being with us. The seas beyond the veil of fog are getting closer.
— The Neverseas Team
💬 Boosty
🎁 Patreon
Source
