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Depth/Difficulty widget, new cores, and "rare" Data.
You might've heard about "caveman optimization" that presumably allows you to save tokens when talking to LLMs. I don't know whether it works or not, I don't use LLMs much, but it makes sense. Here ChatGPT itself explai…
Update [EA.0.3.1] - 03-May-2026
[EA.0.3.1] - 03.05.2026 Added - Depth/Difficulty widget (map and run result screen); - Actions gained after the end of turn transfer to the next turn; Changed - all "animal" Data nodes moved to corrupted pool (Corwin, T…
Update [EA.0.3.0] - 25-Apr-2026
Hey, this update is a little bit rushed because of the sale we had lined up with the festival. I'll write a proper community post in the next few days. There are quite a few things to talk about. Unfortunately, the new…
Update [EA.0.2.1] - 20-Apr-2026
Mostly bug fixes (Hot Topic, White Noise+, Rocket boots+). Polaris reworked and should be more fun now (or less unfun). Loki returns as a Depth-2 boss. Both Polaris and Loki use "[Alert]: Add 3 Trace and strengthen Fire…
Update [EA.0.2.0p1] - 14-Apr-2026
## [EA.0.2.0p1] - 14.04.2026 - RELEASE(PC only) ###Added - Vicky(core, aka red Bucky) and Maximillian(core): placeholder art replaced with a sketch; - Graduation Papers(data), Rocket Boots(system) and E-carrot(loot): fi…
New stuff, a roadmap, and Slay the Spire references
Thank you guys. Sitting down to write a roadmap was a great idea. Since then I have become much more productive doing whatever possible but not the next thing listed in it. In fact, both items in the DONE column there w…
Update [EA.0.2.0] - 12-Apr-2026
## [EA.0.2.0] - 11.04.2026 - RELEASE + DEV There are 3 weeks of incremental changes in this update. I'll try to write a community post soon and highlight the most important changes. In short, there are new cores, new it…
Update [EA.0.2.0a4] - 08-Apr-2026
This is still a _dev only update, but we should update the store version soon. I got a bit carried away with adding new "unnecessary" content and it made synchronizing _dev and release versions of the game tricky. I'll…
Update [EA.0.1.11a7] - 25-Mar-2026
This update is only for the _dev branch. There were many things added or changed over the past week, so I'm not going to post full patch notes, but instead will make a compilation of some of the highlights. I seriously…
Update [EA.0.1.10] - 18-Mar-2026
First things first - we shipped a rather buggy build yesterday. I apologize to everyone who was affected. Lighthouse, DLC, and some other nodes that care about adjacency were all bugged. Transition to the 2nd Depth was…
Update [EA.0.1.9] - 13-Mar-2026
Another update motivated by a minor bug (zoomed in node preview). People occasionally struggle with Mom and Vaders at the end of TestRun-2 too much so I cleaned up both as much as I could. As a bonus Vaders have become…
Update [EA.0.1.8] - 07-Mar-2026
This update is a bit premature but 2 hotfix updates in a row would've made us look bad, so let's risk it. Perhaps, everyone should be playing Slay the Spire 2 anyways, so even if it's broken (I'm looking at you 2nd Deep…
Hotfix [EA.0.1.7p1] - 04-Mar-2026
## [EA.0.1.7p1] - 04.03.2026 ###Fixed - self-click on the active nodes;
Update [EA.0.1.7] - 03-Mar-2026
## [EA.0.1.7] - 03.03.2026 (RELEASE) ###Added - tracking of the hard mode wins for Cores and Aspects; ###Changed - Ping(system node): buffed to "[Refresh]: Drop 1 Trace and gain 1 Callback." - Ping+(system node): change…
Update [EA.0.1.6] - 17-Feb-2026
## [EA.0.1.6] - 17.02.2026 (RELEASE + DEMO + DEV) ###Changed - added additional Bandwidth reminder to Mirror Copy and Police report; - Scam Call and Security protocol(system nodes): Limited added; - Scam Call+ and Secur…
Aspects, Crystals and Unstable Infinites
We are mostly recovered from the release now. It was stressful, as releases always are - especially when you're reuploading a freshly rebuilt build five minutes before pressing the release button. But we made it through…
Update [EA.0.1.5] - 16-Feb-2026
## [EA.0.1.5] - 16.02.2026 (RELEASE + DEMO + DEV; MAC+PC) ###Added - run time to the run results screen; - more patterns for System Expansion location; - reboot using Home gets limit of "Once per turn" ###Changed - Aspe…
Update [EA.0.1.3] - 08-Feb-2026
## [EA.0.1.3] - 07.02.2026 (RELEASE + DEMO + DEV) ###Changed - Trojan(system node): Express added, Trojan+ changed to drop +1 and exhaust itself on startup; - light difficulty increase in midgame (stages 4-8); - Midas(c…
Update [EA.0.1.2] - 02-Feb-2026
## [EA.0.1.2] - 02.02.2026 (RELEASE + DEMO) ###Changed - Gordian MD(core): Activation changed to "Upload X Data to reduce Core Strength by Х/2 and drop X/2 Trace"; - Gordian Blade(system node): Activation changed to: "D…
Update [EA.0.1.1] - 02-Feb-2026
Hey, we didn't crash and burn on the release, so that's good. Some fixes are needed, though. Plus, now you'd be able to open a zoomed-in tooltip for Aspects. ## [EA.0.1.1] - 01.02.2026 (RELEASE) ###Added - zoomed-in too…
