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Steam News3 June 20262mo ago

Hotfix [EA.0.4.1] - 04-Jun-2026

Hey. There was some sloppiness in the latest bug fix updates that broke more things than they fixed. I especially want to apologize to people who didn't get any tutorial during the very first level.

In this update9

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Full NET.CRAWL update

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Repeated intro

Hey. There was some sloppiness in the latest bug fix updates that broke more things than they fixed. I especially want to apologize to people who didn't get any tutorial during the very first level. As far as I know there were 3 people who faced this issue, so I should apologize at least 3 times: "I'm sorry", "I'm sorry", "I'm sorry".

What changed

1 fix0 additions5 changes0 removals
  • Fixes
  • Performance
fixedHey. There was some sloppiness in the latest bug fix updates that broke more things than they fixed. I especially want to apologize to people who didn't get any tutorial during the very first level. As far as I know there were 3 people who faced this issue, so I should apologize at least 3 times: "I'm sorry", "I'm sorry", "I'm sorry".
changedFixedEnergy burst/crystal vfx bugs; - OnCreate trigger for transformed nodes; - broken Legacy code(that's the name of a node) offered in the Data Pool; - Address Book (item): tiny size bug;
changedFixedtutorial missing;
changedEA.0.4.0p3] - 02.06.2026crash on level load;
changedFixedDLC+(data node): included non-upgraded nodes; - random Data location: sometimes transformed Docs when Notes were available; - Broken Pointer+: freeze on level load (it was supposed to be broken, but not like that); - Timebomb didn't exhaust self;
changedFixedStatic Field and Static Discharge(system nodes): Reboot condition didn't work; - run result screen fix;

NET.CRAWL changes

fixedHey. There was some sloppiness in the latest bug fix updates that broke more things than they fixed. I especially want to apologize to people who didn't get any tutorial during the very first level. As far as I know there were 3 people who faced this issue, so I should apologize at least 3 times: "I'm sorry", "I'm sorry", "I'm sorry".
changedEnergy burst/crystal vfx bugs; - OnCreate trigger for transformed nodes; - broken Legacy code(that's the name of a node) offered in the Data Pool; - Address Book (item): tiny size bug;
changedtutorial missing;
changedcrash on level load;
changedDLC+(data node): included non-upgraded nodes; - random Data location: sometimes transformed Docs when Notes were available; - Broken Pointer+: freeze on level load (it was supposed to be broken, but not like that); - Timebomb didn't exhaust self;

The person responsible will get their shawerma privileges revoked over the weekend (that person is me).

I hope everything is back in order. I'm really sorry. Deploying into production without enough tests is only cool when there are no issues.

[EA.0.4.1] - 04.06.2026

Fixed

  • Energy burst/crystal vfx bugs; - OnCreate trigger for transformed nodes; - broken Legacy code(that's the name of a node) offered in the Data Pool; - Address Book (item): tiny size bug;

[EA.0.4.0p4] - 03.06.2026

Fixed

  • tutorial missing;

[EA.0.4.0p3] - 02.06.2026

  • crash on level load;

[EA.0.4.0p2] - 02.06.2026

Fixed

  • DLC+(data node)included non-upgraded nodes; - random Data location: sometimes transformed Docs when Notes were available; - Broken Pointer+: freeze on level load (it was supposed to be broken, but not like that); - Timebomb didn't exhaust self;

[EA.0.4.0p1] - 30.05.2026

Fixed

  • Static Field and Static Discharge(system nodes): Reboot condition didn't work; - run result screen fix;

Source

Steam News / 3 June 2026

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