NET.CRAWL
Steam News 8 April 20261mo ago

Update [EA.0.2.0a4] - 08-Apr-2026

This is still a _dev only update, but we should update the store version soon. I got a bit carried away with adding new "unnecessary" content and it made synchronizing _dev and release versions of the game tricky. I'll…

Update log

Full NET.CRAWL update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes6 additions3 changes0 removals
  • Store
  • Gameplay
  • Security
  • Fixes
changedThis is still a _dev only update, but we should update the store version soon.
addedI got a bit carried away with adding new "unnecessary" content and it made synchronizing _dev and release versions of the game tricky. I'll sort it all out this week. There are many interesting developments within the game which I'd love to talk about, but it's very late, so here's a screenshot from our art pipeline Trello board instead.
addedAddednew items placeholders replaced with sketches; - Bucky2(core, wip): blocks Upload if Trace=0, gives out X/2 Actions instead;
addedChangedDepth-2 transition rework (lower base price, variable corruption options with costs); - Mom/Blanche/Polaris strength/difficulty scaling; - new cores isolated into the 2nd depth; - Mayson (chatbot core) reworked (completes turn if Avatar is surrounded by Instant Messages); - Dual-band router(system node): Remote added; - Dual-band router+: buffed to "Restore 2 Link and gain 2 Callbacks"; - Security Protocol(system node): Limited removed, - Security Protocol: buffed to "Drop X and collect X Data"; - Banner Ad(loot node): Refresh trigger added; - Speech recognition(ability): Home restriction removed;
addedAdded3 small early game locations: adds 2 slots/upgrades a random system node/replaces a note with random Data node; - [Data](aspect, wip): Restores 1 Link when Data becomes equal 1; - [Link](aspect, wip): Gain 1 Action when Link becomes equal 1; - 2 new Loot nodes; - new node art;
changedChangedPreservist(aspect, needs a better name): buffed to give 2 Actions over the next 2 turns; - Bare wire(aspect): changed to "While below half of the maximum Link - drop 1 more Trace any time you would drop Trace"; - Nullprt(aspect): fills empty slots with nulls when picked up; - Stephan(core with many Stops) renamed to Rudolf; - Rudolf replaced Mom as TestRun-2 boss;

This is still a _dev only update, but we should update the store version soon.

I got a bit carried away with adding new "unnecessary" content and it made synchronizing _dev and release versions of the game tricky. I'll sort it all out this week. There are many interesting developments within the game which I'd love to talk about, but it's very late, so here's a screenshot from our art pipeline Trello board instead.

[EA.0.2.0a4] - 08.04.2026 - DEV ONLY

Added

- new items placeholders replaced with sketches; - Bucky2(core, wip): blocks Upload if Trace=0, gives out X/2 Actions instead;

Changed

- Depth-2 transition rework (lower base price, variable corruption options with costs); - Mom/Blanche/Polaris strength/difficulty scaling; - new cores isolated into the 2nd depth; - Mayson (chatbot core) reworked (completes turn if Avatar is surrounded by Instant Messages); - Dual-band router(system node): Remote added; - Dual-band router+: buffed to "Restore 2 Link and gain 2 Callbacks"; - Security Protocol(system node): Limited removed, - Security Protocol: buffed to "Drop X and collect X Data"; - Banner Ad(loot node): Refresh trigger added; - Speech recognition(ability): Home restriction removed;

[EA.0.2.0a3] - 31.03.2026 - DEV ONLY

Added

- 3 small early game locations: adds 2 slots/upgrades a random system node/replaces a note with random Data node; - [Data](aspect, wip): Restores 1 Link when Data becomes equal 1; - [Link](aspect, wip): Gain 1 Action when Link becomes equal 1; - 2 new Loot nodes; - new node art;

Changed

- Preservist(aspect, needs a better name): buffed to give 2 Actions over the next 2 turns; - Bare wire(aspect): changed to "While below half of the maximum Link - drop 1 more Trace any time you would drop Trace"; - Nullprt(aspect): fills empty slots with nulls when picked up; - Stephan(core with many Stops) renamed to Rudolf; - Rudolf replaced Mom as TestRun-2 boss;

[EA.0.2.0a2]- 28.03.2026 - DEV ONLY

Fixed

- Boris(core): reworked to trigger only on node activation; - Mom(core): wasn't registering Vaders transforms;

[EA.0.2.0a1] - 26.03.2026 - DEV ONLY

Added

- One(data node): Collects 1 Data on Activation, exhaust, transform, reboot and refresh; - Zero(corrupt system node): Collect 0 Data, drops 0 Trace, restores 0 Link and adds 1 Callback on all triggers above;

Changed

- 2nd depth starting corrupted aspect replacement for Pro and Max (+1 Action and one hidden corrupted node(random));

[EA.0.1.11a8] - 25.03.2026 - DEV ONLY

Changed

- Antenna(system node): Refresh trigger added;

Source

Steam News / 8 April 2026

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