Update log
Full NET.CRAWL update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Store
- Gameplay
- Performance
## [EA.0.2.0] - 11.04.2026 - RELEASE + DEV
There are 3 weeks of incremental changes in this update.
I'll try to write a community post soon and highlight the most important changes.
In short, there are new cores, new items, new nodes, and new aspects. Some of them have unfinished or placeholder art. Gravitum and Polaris need additional VFX, and the difficulty might be off in some places.
Half of the new cores can only be encountered in a Depth-2 run, but I think there's enough change to make at least one run worthwhile. I had my share of fun playtesting the changes, and I hope you will too.
## [EA.0.2.0rc4] - 11.04.2026 - DEV ONLY ###Added - a couple of double core levels; - more prebuild cleanup; ###Changed - Dual-band router(system node): buffed to give 2 Link and 2 Callbacks;
## [EA.0.2.0rc3] - 10.04.2026 - DEV ONLY ###Added - Polaris and Mom achievements; ###Changed - Polaris(core) reworked (changes polarity after upload); ###Fixed - Gravitum crash;
## [EA.0.2.0rc2] - 10.04.2026 - DEV ONLY ###Added - Space Invaders (corrupt aspect): spawns 1/2 Vaders at the top of the level; - small locations that add 1 Link/1 Memory/2 Restarts; ###Changed - Fire extinguisher(system node): adds Link instead of reducing Trace;
## [EA.0.2.0rc1] - 09.04.2026 - DEV ONLY ###Added - Graduation Papers (data node): Collect 2 Data. If Memory is full - get 2 Actions instead; - Hot Topic(data node): Collect 1 Data, 1 Callback and exhaust an adjacent node ###Changed - Depth-2 cost to entry 4/6/8/10 depending on the current difficulty; - Seed of Wisdom+(data node): buffed to get 5 Data; //as a compensation for the weakness of the base version. Might need to rework the node;
Source
